I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.

  • jaycifer@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 days ago

    They’re not talking about individual features, they’re talking about locking the entire game behind a network (such as game streaming) so the game can’t be downloaded to be decompiled in the first place.

    • VibeSurgeon@piefed.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      7 days ago

      It’s been tried before, but the fundamental limitations on networking- not to mention the compute you have to spend in data centers to run it - makes it pretty unlikely to happen, especially as a means of preventing piracy.

      • nilloc@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        0
        ·
        7 days ago

        Aren’t we assuming the data center buildout is to monopolize compute and turn our home computing into dumb screens?

        That’s what I think the hyper scalers are planning, especially after the LLM bubble pops.