• iegod@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    8
    ·
    3 days ago

    Gamers are by and large toxic and ignorant. The ask isn’t as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn’t come for free. All the examples of ‘how it used to work in the past’ are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.

    • Dremor@lemmy.worldM
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 days ago

      I’d agree for an MMO, which can be quite complex server-wise. But most “online single player” would be quite easy to modify.

      I’m a software developer who worked with asynchronous online systems.
      A simple disk caching system could replace any uploaded data, and any online call can be written to work with cached data with a few line of code. Heck, on some frameworks you could write a simple middleware to make it work without changing a line of the original code.
      I could do it on such game in less than a week on a language I don’t know, and probably a day or two on one I know about.