The filing points to a possible ad-supported model for PC and console games that is less disruptive than the approaches commonly used in mobile titles.
Watching an ad would earn players another block of ad-free play time, called a “credit”
I was not weighing in on whether or not adding advertisements is a bad thing. I was pointing out how flawed your logic is. “Just doing their job” is not a good defense for the job being done.
But what actually makes it bad? Is making a game and wanting to get a financial benefit out of it inherently wrong?
Why doesn’t that same logic apply to celebrities doing brand endorsements, shoving products down our throats that they probably don’t even use just because they are famous? And don’t forget product placement in movies.
Also, developing a modern video game can cost hundreds of millions of dollars, and if it flops, it’s just a dead loss. Unlike movies, which can recoup losses through streaming deals or cable rights, a bad video game usually means nobody plays it and the studio loses everything. That is a massive financial risk.
but its their job, they will stop doing it if everyone stop playing the game
u can’t blame them for doing their job, when people still playing the game
“Just doing my job”
-Some random Nazi soldier
why people keep making stupid comparison? why? just an effort to make my stand is morally wrong?
those people that got kill by the nazi have no choice, they cant simply refuse to get kill or got drag to the camp
do the game developer forces you to play their game? its your choice whether to play it or not
I was not weighing in on whether or not adding advertisements is a bad thing. I was pointing out how flawed your logic is. “Just doing their job” is not a good defense for the job being done.
Because you’re going to great lengths to defend a form of enshitification.
It sounds like you don’t know what you’re talking about. Bad thing is bad thing is bad. Period.
But what actually makes it bad? Is making a game and wanting to get a financial benefit out of it inherently wrong?
Why doesn’t that same logic apply to celebrities doing brand endorsements, shoving products down our throats that they probably don’t even use just because they are famous? And don’t forget product placement in movies.
Also, developing a modern video game can cost hundreds of millions of dollars, and if it flops, it’s just a dead loss. Unlike movies, which can recoup losses through streaming deals or cable rights, a bad video game usually means nobody plays it and the studio loses everything. That is a massive financial risk.
Where do you draw the line?