FTonsilStones@lemmy.ca to Games@lemmy.worldEnglish · 5 days agoMicrosoft patent describes in-game advertising triggered by boss fights, loading screens, and cutsceneswww.techspot.comexternal-linkmessage-square169linkfedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1external-linkMicrosoft patent describes in-game advertising triggered by boss fights, loading screens, and cutsceneswww.techspot.comFTonsilStones@lemmy.ca to Games@lemmy.worldEnglish · 5 days agomessage-square169linkfedilinkfile-text
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up0·4 days agoand those indie companies will get bigger, become corporatized, and continue the cycle. Just like the ones before them did, just like the ones after them will.
minus-squarecreamfresh@lemmy.worldlinkfedilinkEnglisharrow-up0·4 days agoBury your hobby with that attitude. There are and there always has been studios that decide intentionally to keep their projects small in scope.
minus-squareggtdbz@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up0·4 days agoSee Dave the Diver for a corporate game people assume is indie because of its style
and those indie companies will get bigger, become corporatized, and continue the cycle.
Just like the ones before them did, just like the ones after them will.
Bury your hobby with that attitude. There are and there always has been studios that decide intentionally to keep their projects small in scope.
See Dave the Diver for a corporate game people assume is indie because of its style