• 1 Post
  • 33 Comments
Joined 2 years ago
cake
Cake day: July 1st, 2023

help-circle
  • Banished, you can’t get more Indie than just one guy’s passion project.

    I don’t know what it is about that game but it really struck a chord with me and I’ve come back to it over and over. It’s my favorite game to play when I’m sick and can’t do anything. It’s relaxing and peaceful and cozy while also being complex and ruthlessly challenging at the same time, so it’s like spinning plates. Seems easy when you get the hang of it but it can all come crashing down if you make a bad enough mistake. It’s spawned some copy cats, and I’ve tried them, but the original just gets me somehow.






  • Nefara@lemmy.worldtoGames@lemmy.worldZoomies Cat Racing Demo Gameplay
    link
    fedilink
    English
    arrow-up
    6
    ·
    edit-2
    2 months ago

    Cute idea, but disappointed that it’s just a reskinned car racing game. I read the title and I imagine a “cat scale” racer, running around indoors having to jump sofa arms and climb cat towers or doing an obstacle course in someone’s yard, going under bushes and through kids forts etc. Just realizing now a cat parkour game in the style of Mirror’s Edge would be good silly fun.



  • Been playing GW2 since beta, but haven’t been that active since I had my a baby. I’ve played thousands of hours, have over 40k AP, was even mildly famous in the community for a bit, but I just haven’t had the time for any games lately. It’s still my favorite though, I love the art, the music, the player centric design and how they really try to make a fun experience and not waste your time. I tried Star Trek Online because I heard they had screen writers from the shows writing some of the content, and had enough fun to max a couple of characters and upgrade a ship or two and then they raised the level cap on me and made it all obsolete. I quit. I have no patience to put up with that kind of crap. I’ve been spoiled by GW2’s design philosophy, and they’ve proved worthy of my trust and time. I recommend it to anyone looking for an MMO.


  • Haha, that pre-bed burst of energy where you get more done in an hour than you did most of the day, and then get to go lie in bed with your mind racing about everything you were going to do and will definitely do tomorrow instead of sleeping, and then feel guilty for not being able to stick to the schedule people are asking you to and that your life demands, yeah that shit is the best.



  • I’ve been extremely impressed with the longevity and all around toughness of my Dell Precision. I think it’s gotta be 12 years old now, it weighs a ton, been dropped multiple times, and while I replaced its disk and memory at some point it has never suffered a hardware failure. The thing is a tank, I love it.



  • This is really well articulated and puts into words the reason I stopped playing. I was one of those non FPS players who really thrived on Sym and Moira and Mercy and I felt welcomed and appreciated when it first came out. I just had fun and that made me want to try to get better and kept me coming back. As they kept retooling things, especially with Sym 3.0, I felt they were deliberately pushing me and people like me out. Instead of having a fun, wild and playful team game for my friends to all have a good time in, it became just another FPS game.









  • I think one of the biggest issues with BE attempting to follow in AC’s footsteps is that the factions were not distinct, and it felt extremely generic. BE’s factions were all similar, played similarly, and all had the same options for development and could all take the same evolutions. In AC, not only were the faction leaders ideologies revealed in quotes in the tech tree and secret projects, it was inescapable in the game mechanics. The reason I feel Stellaris is a closer sibling is that it managed to mimic something of how it felt to be an idealogical leader attempting to make sure your values and your goals for the future were the ones that were supreme. BE was “civ in space”.