Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

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Joined 3 years ago
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Cake day: July 2nd, 2023

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  • And you may well be completely on point. I don’t recall hearing those specifics in articles I’ve read, but at the same time, some large outlets may not be familiar enough with the industry to recognize the importance of Steam keys to the argument.

    Because I posted it elsewhere, in going to repost an example of the coverage of those lawsuits:

    https://www.bbc.com/news/articles/cx2g1md0l23o

    The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

    Also

    It claims that as Valve requires users to buy all additional content through Steam, if they’ve bought the initial game through the platform it is essentially “locking in” users to continue making purchases there.

    It was filed in 2024, and given approval to go to trial at the beginning of this year. It hasn’t happened yet.


  • Jeffool @lemmy.worldtomemes@lemmy.worldGabe the GOAT Newell
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    18 days ago

    https://www.bbc.com/news/articles/cx2g1md0l23o

    The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

    Also

    It claims that as Valve requires users to buy all additional content through Steam, if they’ve bought the initial game through the platform it is essentially “locking in” users to continue making purchases there.

    It was filed in 2024, and given approval to go to trial at the beginning of this year. It hasn’t happened yet.

    /Edit: The other person responding to this suggests that the “you can’t charge lower elsewhere” clause exists when you use certain Steam features. (Selling Steam keys, using Steam’s multiplayer backend.) And if that’s the case that seems pretty reasonable to me. (I hear they’re VERY kind about keys actually.) But I hope you’ll understand that when articles I see why the case don’t mention them, I don’t know that’s the case.

    At the same time, I would almost understand outlets that don’t cover digital goods like this may not understand this, or may not see the importance of them. So maybe they’ve dropped the ball here.


  • Jeffool @lemmy.worldtomemes@lemmy.worldGabe the GOAT Newell
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    18 days ago

    I don’t have a strong hate for Valve, but I’m fairly certain that they often DO have contracts that demand their store gets the lowest price available from at least some game developers. So if you offer a game for lower on Epic, you also have to drop your price to match it on Steam. There may be “sales” caveats in there, but I do think that’s generally the rule in at least many cases.

    In fact, I think they’ve been sued over that before. (Maybe they changed the policy after the lawsuit? I’m honestly not certain; sorry.) The argument went that if a developer could offer the game for $40 to everyone, then the storefronts could argue over their own markup, and maybe other storefronts would be willing to take less than Valve does. But as it is, Valve artificially keeps prices high on other storefronts with this approach to contracts.

    If your experience is different I respect that, but I don’t think that’s universal.




  • Like was already said, I’m considering cancelling YouTube Premium too but our numbers won’t really matter. The reports of worsening Firefox compatibility almost some me in and I didn’t even notice.

    I have a family plan with my brother and cousin on it. I know they’re cracking down on sharing with people who don’t live together, but if they cut them I’m done. I’ll figure it out. And I’m probably petty enough to comment about it on everyone’s videos that I follow. (Which also won’t really matter, but I’ll feel better voicing the discontent.)





  • I completely agree that huge teams aren’t needed. That said I think at least some of that is exactly because smaller studios full of expert talent were getting funded for several years, because those big studios weren’t making the games developers wanted to make. And those devs understood that “fun” wasn’t the same as “top of the line presentation”.

    ARC Raiders’ Embark Studios has a lot of people from DICE. Clair Obscur: Expedition 33’s Sandfall Interactive has a lot of people from Ubisoft. Even Dispatch’s Ad Hoc is a lot of Telltale people (at least some of them by way of Ubisoft.) They knew a lot about their process, but their big companies weren’t making the games they were interested in. So they got funding elsewhere (and famously Ad Hpc’s funding dried up mid-development.)

    I’m curious about Wikipedia’s sourcing here. Granted there’s the Balatros and Stardew Valleys of the world, and Helldivers did well. But do smaller games really make up half? Year after year the big ones are usually COD, two big sports game, a Nintendo game, another big fps, a big action game, and a few others.

    Again I agree with you when it comes to good games. But man, those big ones are huge sellers. I just wish we had clear insight into sales. But that’s been a thing for a long time now.





  • I bought and moved like 1 in late 2013 when it spiked just to play with it and see how it worked, out of curiosity about the tech. (And soon after, mined Dogecoin on Reddit when it started, and we all began tipping like crazy because it was fun and funny.) I made a few bucks off the BTC and kinda regretted not holding it longer. Then cut to a decade later… Sheesh. I may be more sour on the tech now, but damn I’m not so crazy as to not regret selling it.


  • I’ve often wondered why some more advanced games like Elder Scrolls don’t keep track of dramatic actions in some way and offer them up to you when you leave the game for a while. A “previously…” kind of element. Big budget action games too, like from Rockstar.

    Obviously they just don’t think it’s worth the work, but I do wonder if it would affect completion rates.


  • You’re completely right of course, but I’ll say it bugs me too at times. I was always able to forgive it but as we got more advanced visually it bugged me more. Then finally in Oblivion it was too much for me. I still love and respect the game, but it actively bugs me there are portals around the world that are just waiting for me to decide I want to fight. I know it’s dumb, but it is what it is.





  • There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.

    If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.

    I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.

    Imagine an action game with some Crusader Kings plot drama happening.

    Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.