One silver lining about the component restraints, hopefully it drives people to start creating efficient software again. Actually optimizing what you’re doing to save on RAM rather than a gig per tab in Chrome.
Wish that was the case for a lot of new video games instead of relying on DLSS or FSR to cover up their poor optimisation
I’m in a community making open source firmware for the Centauri Carbon 3d printer. The thing has 128MB of of RAM. The smarter people in the community worked some magic getting Klipper working on these things, and we’re still fighting to shave off a couple more MB in average use to get things working smoother.
I never even thought about this before, but what kind of hardware is a root level DNS server like 1.1.1.1 or quad 8 run on? Are they all roughly the same, or do they take different approaches to the load?
stupid RAM price benefit: reduce bloat
40 bytes are saved, exactly this amount.



