FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square121fedilinkarrow-up1421arrow-down13file-text
arrow-up1418arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agomessage-square121fedilinkfile-text
minus-squareSanguine@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·3 hours agoHey sorry you had cancer; glad you survived. I mean that, but you are bringing some weird antagonist monologue energy to this thread. Difficult sliders are simply bad for certain games, soulsborne games are one of them. You are also robbing your own experience BTW. Give yourself a fair shot at beating these games without taking the easy route.
Hey sorry you had cancer; glad you survived.
I mean that, but you are bringing some weird antagonist monologue energy to this thread.
Difficult sliders are simply bad for certain games, soulsborne games are one of them.
You are also robbing your own experience BTW. Give yourself a fair shot at beating these games without taking the easy route.