FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square121fedilinkarrow-up1420arrow-down13file-text
arrow-up1417arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 17 hours agomessage-square121fedilinkfile-text
minus-squarearchitect@thelemmy.clublinkfedilinkarrow-up1arrow-down7·7 hours agoGatekeepers make things good by keeping those who aren’t serious out.
minus-squareAxolotl@feddit.itlinkfedilinkarrow-up3arrow-down1·edit-24 hours ago games mumble about keeping non-serious people out (You can just ignore non-serious people as they don’t affect you btw)
minus-squarehakase@lemmy.ziplinkfedilinkarrow-up1·edit-240 minutes agoIf non-serious people are the reason a game series I love gets worse, then they have affected me. It happened to Monster Hunter, and it’s happening to FromSoft games now too.
Gatekeepers make things good by keeping those who aren’t serious out.
mumble about keeping non-serious people out
(You can just ignore non-serious people as they don’t affect you btw)
If non-serious people are the reason a game series I love gets worse, then they have affected me. It happened to Monster Hunter, and it’s happening to FromSoft games now too.