• AnimalsDream@slrpnk.net
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    24 hours ago

    This is the main thing that drives me away from the majority of isometric action rpgs, like Diablo 2. Insanely too limited inventory space. Also one of the reasons Torchlight 2 is still my go-to even after all these years.

    Like seriously, for a game that sends a veritable flood of interesting loot your way, wtf is this D2?

      • AnimalsDream@slrpnk.net
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        15 hours ago

        Using the town portal every 15 minutes isn’t fun. As I said, Torchlight 2 did it significantly better. Slot-based inventory so you don’t have to do the stupid tetris stuff. More space. A pet with their whole own inventory. Then when you’re full, just offload the junk to your pet and press a button to have them sell it all in town.

        I can’t go back to games like D2 after experiencing that.

    • AnimalsDream@slrpnk.net
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      24 hours ago

      Oh, and in Bethesda games, you can bet I am using console commands to give myself 10,000 carry weight. Waste my level ups on encumbrance perks my ass.

          • tetris11@feddit.uk
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            14 hours ago

            wait really? It’s been a while since I played, but I thought you had to enable the encumbrance cheat each time

            • AnimalsDream@slrpnk.net
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              12 hours ago

              Well now I’m not sure. But it’s something I’ve done in both Skyrim and Fallout New Vegas, and I’m pretty sure when I load the save files, my adjusted carry weight is still there.

              • tetris11@feddit.uk
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                11 hours ago

                Hmm makes sense actually – I guess if it’s a player stat that gets modified then it’s saved, but if it’s a world mod then that would be reset