Ok, so I get Mac gaming isn’t the best, but I was looking at benchmark scores and they do really well. So like a 5070 ti (mobile) gets about 1800 in steel nomad, a M4 Max 32 core gets about 3000. But in actual games it’s nowhere near a 5070 ti, even in Mac arm native games.

So is it just a really crappy software design or bad supporting development or something? It seems like the hardware is more than capable.

  • DishonestBirb@lemmy.world
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    2 days ago

    Okay, as someone who owns both Linux PCs and a MacBook, while I fully don’t think anyone should ever get a Mac for gaming specifically, what on earth are you talking about with “restrictions on what software you can install”?

    You can 100% install anything you like on your Mac. Yes, if it’s not signed, the OS will decline to run it by default, but you can very much bypass this if you choose to (one time authorization - I.e. clicking ‘open anyways’ and entering your password - in privacy & security settings is all that is needed).

    The ‘Mandatory Fee’ for App Store access and the code signing (to prevent users needing to ‘open anyways’ as I described above) is $100/yr, which may indeed shut out some indie game devs, but isn’t any sort of contributing factor to actual game studios not supporting macOS (in fact, many game studios that support iOS still don’t support macOS even though they’ve already paid the fee and macOS can straight up run iOS apps by default). No, the general lack of macOS game support is all down to other policies and priorities at Apple.

    So let’s criticize Apple for stuff they actually do (like iOS App Store lock-in, in most markets, and not caring about giving more than the bare minimum of support for any gaming that isn’t mobile generally) and not invent specious claims that aren’t accurate.

    • Truscape@lemmy.blahaj.zone
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      2 days ago

      Let’s be honest with ourselves - if user is required to open privacy and security settings to run games, that is a massive deterrent to the overall userbase to use games and software not rubber-stamped by Apple (even though I am aware that power users don’t have to abide by that).

      As someone who has worked as an IT contractor with a required MacBook, I am aware that there are ways to install software not completely endorsed by the walled garden, but that is a single digit or less percentile of the userbase who will even try.

      Thanks for highlighting the iOS/MacOS distinction though. It’s been a while since I’ve reviewed the documentation (never published a game but was working with a client who was at the time).