Ok, so I get Mac gaming isn’t the best, but I was looking at benchmark scores and they do really well. So like a 5070 ti (mobile) gets about 1800 in steel nomad, a M4 Max 32 core gets about 3000. But in actual games it’s nowhere near a 5070 ti, even in Mac arm native games.
So is it just a really crappy software design or bad supporting development or something? It seems like the hardware is more than capable.


Let’s be honest with ourselves - if user is required to open privacy and security settings to run games, that is a massive deterrent to the overall userbase to use games and software not rubber-stamped by Apple (even though I am aware that power users don’t have to abide by that).
As someone who has worked as an IT contractor with a required MacBook, I am aware that there are ways to install software not completely endorsed by the walled garden, but that is a single digit or less percentile of the userbase who will even try.
Thanks for highlighting the iOS/MacOS distinction though. It’s been a while since I’ve reviewed the documentation (never published a game but was working with a client who was at the time).