Same issue with AMD’s drivers sometimes. Not to say that their drivers are perfect but as a graphics engineer, I’ve had stuff my colleagues wrote and tested on Nvidia work fine but break on AMD because AMD was implementing the OpenGL spec exactly but Nvidia decided to be “lenient” and add hacks that make incomplete code work.
Could also be that nvidia adds fixes in the drivers for specific games, and then other games ended up with the same bugs later, or they add fixes during the development process when they provide “free QA”…
Nah I meant when we’re writing rendering code on our own. Those fixes in the drivers are custom made for those games only and aren’t applied in any other application, especially anything you write yourself.
Same issue with AMD’s drivers sometimes. Not to say that their drivers are perfect but as a graphics engineer, I’ve had stuff my colleagues wrote and tested on Nvidia work fine but break on AMD because AMD was implementing the OpenGL spec exactly but Nvidia decided to be “lenient” and add hacks that make incomplete code work.
Could also be that nvidia adds fixes in the drivers for specific games, and then other games ended up with the same bugs later, or they add fixes during the development process when they provide “free QA”…
Nah I meant when we’re writing rendering code on our own. Those fixes in the drivers are custom made for those games only and aren’t applied in any other application, especially anything you write yourself.