The ARC Prize organization designs benchmarks which are specifically crafted to demonstrate tasks that humans complete easily, but are difficult for AIs like LLMs, “Reasoning” models, and Agentic frameworks.

ARC-AGI-3 is the first fully interactive benchmark in the ARC-AGI series. ARC-AGI-3 represents hundreds of original turn-based environments, each handcrafted by a team of human game designers. There are no instructions, no rules, and no stated goals. To succeed, an AI agent must explore each environment on its own, figure out how it works, discover what winning looks like, and carry what it learns forward across increasingly difficult levels.

Previous ARC-AGI benchmarks predicted and tracked major AI breakthroughs, from reasoning models to coding agents. ARC-AGI-3 points to what’s next: the gap between AI that can follow instructions and AI that can genuinely explore, learn, and adapt in unfamiliar situations.

You can try the tasks yourself here: https://arcprize.org/arc-agi/3

Here is the current leaderboard for ARC-AGI 3, using state of the art models

  • OpenAI GPT-5.4 High - 0.3% success rate at $5.2K
  • Google Gemini 3.1 Pro - 0.2% success rate at $2.2K
  • Anthropic Opus 4.6 Max - 0.2% success rate at $8.9K
  • xAI Grok 4.20 Reasoning - 0.0% success rate $3.8K.

ARC-AGI 3 Leaderboard
(Logarithmic cost on the horizontal axis. Note that the vertical scale goes from 0% to 3% in this graph. If human scores were included, they would be at 100%, at the cost of approximately $250.)

https://arcprize.org/leaderboard

Technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf

In order for an environment to be included in ARC-AGI-3, it needs to pass the minimum “easy for humans” threshold. Each environment was attempted by 10 people. Only environments that could be fully solved by at least two human participants (independently) were considered for inclusion in the public, semi-private and fully-private sets. Many environments were solved by six or more people. As a reminder, an environment is considered solved only if the test taker was able to complete all levels, upon seeing the environment for the very first time. As such, all ARC-AGI-3 environments are verified to be 100% solvable by humans with no prior task-specific training

  • sp3ctr4l@lemmy.dbzer0.com
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    2 hours ago

    Here is a way of describing what I see as ‘the problem’:

    An LLM cannot forget things in its base training data set.

    Its permanent memory… is totally permanent.

    And this memory has a bunch of wrong ideas, a bunch of nonsensical associations, a bunch of false facts, a bunch of meaningless gibberish.

    It has no way of evaluating its own knowledge set for consistency, coherence, and stability.

    It literally cannot learn and grow, because it cannot realize why it made mistakes, it cannot discard or ammend in a permanent way, concepts that are incoherent, faulty ways of reasoning (associating) things.

    Seriously, ask an LLM a trick question, then tell it it was wrong, explain the correct answer, then ask it to determine why it was wrong.

    Then give it another similar category of trick question, but that is specifically different, repeat.

    The closer you try to get it toward reworking a fundamental axiom it holds to that is flawed, the closer it gets to responding in totally paradoxical, illogical gibberish, or just stuck in some kind of repetetive loop.

    … Learning is as much building new ideas and experiences, as it is reevaluating your old ideas and experiences, and discarding concepts that are wrong or insufficient.

    Biological brains have neuroplasticity.

    So far, silicon ones do not.