The ARC Prize organization designs benchmarks which are specifically crafted to demonstrate tasks that humans complete easily, but are difficult for AIs like LLMs, “Reasoning” models, and Agentic frameworks.

ARC-AGI-3 is the first fully interactive benchmark in the ARC-AGI series. ARC-AGI-3 represents hundreds of original turn-based environments, each handcrafted by a team of human game designers. There are no instructions, no rules, and no stated goals. To succeed, an AI agent must explore each environment on its own, figure out how it works, discover what winning looks like, and carry what it learns forward across increasingly difficult levels.

Previous ARC-AGI benchmarks predicted and tracked major AI breakthroughs, from reasoning models to coding agents. ARC-AGI-3 points to what’s next: the gap between AI that can follow instructions and AI that can genuinely explore, learn, and adapt in unfamiliar situations.

You can try the tasks yourself here: https://arcprize.org/arc-agi/3

Here is the current leaderboard for ARC-AGI 3, using state of the art models

  • OpenAI GPT-5.4 High - 0.3% success rate at $5.2K
  • Google Gemini 3.1 Pro - 0.2% success rate at $2.2K
  • Anthropic Opus 4.6 Max - 0.2% success rate at $8.9K
  • xAI Grok 4.20 Reasoning - 0.0% success rate $3.8K.

ARC-AGI 3 Leaderboard
(Logarithmic cost on the horizontal axis. Note that the vertical scale goes from 0% to 3% in this graph. If human scores were included, they would be at 100%, at the cost of approximately $250.)

https://arcprize.org/leaderboard

Technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf

In order for an environment to be included in ARC-AGI-3, it needs to pass the minimum “easy for humans” threshold. Each environment was attempted by 10 people. Only environments that could be fully solved by at least two human participants (independently) were considered for inclusion in the public, semi-private and fully-private sets. Many environments were solved by six or more people. As a reminder, an environment is considered solved only if the test taker was able to complete all levels, upon seeing the environment for the very first time. As such, all ARC-AGI-3 environments are verified to be 100% solvable by humans with no prior task-specific training

  • partofthevoice@lemmy.zip
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    6 hours ago

    it lacks childhood dependency and attachments.

    Isn’t general intelligence, or more broadly “consciousness,” a prerequisite to that? How would you make an unconscious machine more conscious merely by making mock scenarios that conscious beings necessarily experience?

    it struggles to overcome repeated pain and suffering

    That’s getting into phenomenology — why is pain an experience of suffering at all? How would you give it pain and suffering without having already made it AGI? We’re still missing the <current-form> -> AGI step.

    it lacks regular eating and restroom breaks

    The necessity of which is emergent from our culture and biology, as conscious social beings. We’re still missing a vital step.

    it struggles to accept loss in everyday situations

    What is “loss” and “everyday situations” if not just a way we choose to see the world, again as conscious beings.

    it lacks the concept of our inevitable death

    How do you give it a “concept” at all?

    these nagging memories and concepts

    The AI in its current form has the “memory” in some form, but perhaps not the “nagging.” What should do the “nagging” and what should be the target of the “nagging?” How do you conceptually separate the “memory” and the “nagging” from the “being” that you’re trying to create? Is it all part of the same being, or does it initialize the being?

    We’re a long way away from AGI, IMO. The exciting thing to me, though, is I don’t think it’s possible to develop AGI without first understanding what makes N(atural)GI. Depending how far away AGI is, we could be on the cusp of some deeply psychologically revealing shit.