CyberEgg@discuss.tchncs.de to memes@lemmy.world · edit-28 hours agoMember Star Wars?discuss.tchncs.deimagemessage-square35fedilinkarrow-up1237arrow-down14file-text
arrow-up1233arrow-down1imageMember Star Wars?discuss.tchncs.deCyberEgg@discuss.tchncs.de to memes@lemmy.world · edit-28 hours agomessage-square35fedilinkfile-text
minus-squarekayzeekayzee@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up6·edit-26 hours agoI wish it were easier to mod current-gen QoL features into older games. Burnout 3: Takedown holds up so well though
minus-squareRomkslrqusz@lemmy.ziplinkfedilinkarrow-up3·5 hours agoWhat kind of QoL features do you mean? Gameplay features? This past month, I set up JKII to run in super ultrawide with high res textures and fixing the reticule position by dragging and dropping a few files. Set up Splinter Cell Enhanced to glow up the PC version of the game. There are other examples, like the X-Wing / TIE mods. In these cases, my own goal has been to adapt the games to modern systems / formats while preserving the core gameplay.
I wish it were easier to mod current-gen QoL features into older games.
Burnout 3: Takedown holds up so well though
What kind of QoL features do you mean? Gameplay features?
This past month, I set up JKII to run in super ultrawide with high res textures and fixing the reticule position by dragging and dropping a few files.
Set up Splinter Cell Enhanced to glow up the PC version of the game.
There are other examples, like the X-Wing / TIE mods.
In these cases, my own goal has been to adapt the games to modern systems / formats while preserving the core gameplay.