The patent called “STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS” describes multiple examples where a pop-up might ask a player to let a helper take over the gameplay for a while.
Imagine if a user were struggling to find a rare gem in an RPG; if allowed, the helper would take control from the player. They would proceed to chat and guide the user through the process of acquiring the gem.



That’s a game selection issue IMO. Busy people shouldn’t play games they don’t have the time to get invested into. AAA design and marketing has pushed this idea that every game has to be this big 100 hour open world RPG narrative adventure, but there’s so much good stuff out there that’s over in less time or doesn’t demand huge play sessions.
Right. I mostly buy Indy and, I guess, AA games like Arizona sunshine and metro awakening, 6 - 8 hrs of story driven game, I have elder scrolls (not oblivion but the one that they have remade/rereleased like 6 times, only got half way through that as I kept forgetting what I was doing lol)