• GraniteM@lemmy.world
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    18 hours ago

    Not for nothing, but couldn’t this be used to have AI play a game for 80,000 simulated hours and flag all the bugs? Human playtesters are important and have value, but no human should have to do the work of criss-crossing an enormous game map thousands of times just to see if the character model gets stuck on a random vertex sticking out somewhere, and yet it seems to be a distressingly common occurrence in more than a few games I’ve played.

    • dukatos@lemmy.zip
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      16 hours ago

      Croteam did something like that for “Talos principle”. You can read here (points 9 and 10 in the article).

    • Nalivai@lemmy.world
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      16 hours ago

      Nvidia is doing a lot of that. It’s slightly better than nothing. It also quite expensive unless you’re Nvidia.