Which is why i think we should explore MHz multi-chip computing more. GPUs like that could still run Quake in 3D back then, good enough to render some 2D interfaces anyway. While the move to monolithic chips is justified by GHz lanes can’t be too long, it also made them harder to create and repair, to the point that almost no competition exists, for peak performance most deskop use doesn’t need anyway.
Which is why i think we should explore MHz multi-chip computing more. GPUs like that could still run Quake in 3D back then, good enough to render some 2D interfaces anyway. While the move to monolithic chips is justified by GHz lanes can’t be too long, it also made them harder to create and repair, to the point that almost no competition exists, for peak performance most deskop use doesn’t need anyway.