I dunno, I feel like I can still pick out PS3-era graphics. But the PS4 and PS5 are so similar that they still co-release games for both with only minor visual upgrades, so I agree with your overall point if not your example.
From my limited understanding, the PS3’s architecture is actually very different from PCs and modern consoles. From a developer’s perspective, it was very different to make games for it, its capabilities and strengths and weaknesses were just different. So it’s no surprise that its games have a certain look and feel to them.
The PS4 and later, OTOH, is a more standard PC architecture which means iterative improvements and less difference between generations.
Disclaimer: didn’t fact-check any of this, would appreciate replies correcting mistakes
As a child of the eighties, it feels like post PS3 things totally stagnated but this is a couple of factors working together to create the illusion that there’s been no progress. First off we went from everything being 2d to everything being 3d in the course of a single console generation. There used to be huge and noticeable upgrades because models were getting so much more detail with every generation. There’s also the diminishing returns they’re getting on graphical enhancements; the leaps forward require massively more powerful hardware to render and most of the enhancement is in details and effects which aren’t as noticeable as doubling the polygon count of your models.
I dunno, I feel like I can still pick out PS3-era graphics. But the PS4 and PS5 are so similar that they still co-release games for both with only minor visual upgrades, so I agree with your overall point if not your example.
From my limited understanding, the PS3’s architecture is actually very different from PCs and modern consoles. From a developer’s perspective, it was very different to make games for it, its capabilities and strengths and weaknesses were just different. So it’s no surprise that its games have a certain look and feel to them.
The PS4 and later, OTOH, is a more standard PC architecture which means iterative improvements and less difference between generations.
Disclaimer: didn’t fact-check any of this, would appreciate replies correcting mistakes
As a child of the eighties, it feels like post PS3 things totally stagnated but this is a couple of factors working together to create the illusion that there’s been no progress. First off we went from everything being 2d to everything being 3d in the course of a single console generation. There used to be huge and noticeable upgrades because models were getting so much more detail with every generation. There’s also the diminishing returns they’re getting on graphical enhancements; the leaps forward require massively more powerful hardware to render and most of the enhancement is in details and effects which aren’t as noticeable as doubling the polygon count of your models.