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Cake day: September 27th, 2023

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  • I’m not saying you’re wrong, I’m not even saying I disagree, but I don’t think those move the needle on public sentiment like the Sony and Microsoft stuff. “Well, I don’t pirate Switch games, so my console won’t get bricked.” vs “Hey! But I buy physical copies of games!” and “Hey! They’re laying off a bunch of people, and I can imagine how that would feel.”

    Honestly, what Sony is doing to capture platform lock-in isn’t substantially different from what Nintendo did. They were just quieter about it, or maybe they phrased the announcement better, or maybe they just get away with it because it’s not as visceral.



  • I mean…on one hand, it’s pretty easy for Steam Valve to be doing well. They’re the only major platform that’s released a new console this year (except for Nintendo), they’re the hardware manufacturer with the biggest recent success (except for Nintendo) in the Steam Deck, and they’re the only major platform without any well-publicized egg on their face (except for Nintendo). It also helps that they basically own the entire PC space outright, where the other platforms are fighting amongst themselves (except for Nintendo).

    But that brings up the Italian-plumber-with-a-powerup-that-turns-him-into-an-elephant in the room. Nintendo has been doing really well, too; and while, since the Wii, they’ve largely abandoned the power gamer space to the three players mentioned in this headline, the Switch 2 was a crazy release.

    Obviously, Steam has made a lot of great bets that have paid off, they’ve managed to keep up customer goodwill by limiting anti-competitive behavior and focusing on good product and service over vendor lock-in, and they’re clearly the least anti-consumer player in the space right now. But Nintendo’s strategy of “make the games so compelling and polished that people won’t care about the lock-in” is basically the polar opposite, and it’s working too; so I don’t know how well we can draw conclusions about the industry from this.














  • We’re not at any kind of crisis point.

    Blu-ray discs are still perfectly usable. A quad-layer Blu-ray could still hold a modern AAA title like Call of Duty, and a good many indie titles. Maybe it won’t be able to hold GTAVI, but we’ve put games on two discs in pretty much every console generation.

    After AAA games get too big for Blu-rays, there’s still flash memory. Nintendo has been using flash carts for two console gens with no problem; there’s no reason Sony and Microsoft couldn’t design their own flash cart slot. The nice thing about those, you probablynever have to change compatibility due to file size ever again; since flash memory is always getting smaller. And if you design the physical object correctly, you can leave room for a lot of extra chips.

    But that’s not all. Nobody would be complaining about the end of hard copies if the publisher just gave you the files to do with as you please. No DRM, no “anti-cheat” crippleware, no day one updates that finish the actual game, no launcher.

    Deliver that via online service, add some retro game preservation projects, and now you’re a Good Old beloved pillar of online game storefronts.