The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 day agoThere are two kinds of people.media.piefed.worldimagemessage-square176fedilinkarrow-up1511arrow-down17
arrow-up1504arrow-down1imageThere are two kinds of people.media.piefed.worldThe Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 day agomessage-square176fedilink
minus-squareVictor@lemmy.worldlinkfedilinkarrow-up2·9 hours agoIndeed, depth buffers etc are from the z coordinate. Also on the web, the “z-index” is the depth of elements in the world of CSS. I wonder in which contexts y would make more sense as the depth.
Indeed, depth buffers etc are from the z coordinate.
Also on the web, the “z-index” is the depth of elements in the world of CSS.
I wonder in which contexts y would make more sense as the depth.
Isometric 3D top down games