• Reygle@lemmy.world
    link
    fedilink
    arrow-up
    9
    arrow-down
    8
    ·
    4 days ago

    If you think the top of the frame is correct, may I just say fuck you? Thank you have a nice day

    • JordanZ@lemmy.world
      link
      fedilink
      arrow-up
      8
      ·
      4 days ago

      That’s how web pages are laid out so I’m use to it. X/Y for position on the page and Z for layering elements on top of each other.

        • JordanZ@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          2 days ago

          Pretty sure they’re referring to game design here. If you had to position a character(stick figure) in a room(hash marks is a floor)…x/y being the position on the floor and z being the height in that room would make the most sense(the bottom picture). So in that regard, yes, the top imagine is fucked and I agree with the person I responded to.

          For webpage stuff the top is just how it’s always been. If you ‘just look at the z axis head on’ in the bottom picture you’d have to draw the stick figure standing on the wall either staring at the floor/celing. If you make the wall the new floor…we’re back to the top picture.

          • sem@lemmy.blahaj.zone
            link
            fedilink
            arrow-up
            1
            ·
            1 day ago

            The thing about web pages though is they’re primarily 2D, with height /depth as an extension. That stick figure is “standing” in the “flatland” xy plane in the top picture, and has no height or depth from my point of view, where Z is canonically height/depth.

            It is all a matter of perspective.

    • Miaou@jlai.lu
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      4 days ago

      Allowing people who couldn’t pass highschool math to write software was a mistake tbh

      • ftbd@feddit.org
        link
        fedilink
        arrow-up
        1
        ·
        4 days ago

        The top is a left-oriented coordinate system (because the axes follow the left-hand rule, not the right hand rule). Doing anything related to e.g. physics in such a coordinate system is a pain.