In the case of macos, it doesn’t even use proton. As for windows games on linux, I’m unsure of the exact specifics so I can’t argue them with you. The issue is any game with a linux build will require 32bit libraries to be available, and the community would have to do all of that support themselves.
Ah. I understand now. I can see most distros dropping support for 32-bit libraries if this happens, my guess would be distro derivatives mantainers taking this burden instead. It’s not gonna be pretty for old or abandoned 32-bit linux builds.
In the case of macos, it doesn’t even use proton. As for windows games on linux, I’m unsure of the exact specifics so I can’t argue them with you. The issue is any game with a linux build will require 32bit libraries to be available, and the community would have to do all of that support themselves.
Ah. I understand now. I can see most distros dropping support for 32-bit libraries if this happens, my guess would be distro derivatives mantainers taking this burden instead. It’s not gonna be pretty for old or abandoned 32-bit linux builds.