And studied too, but the dataset and scientific understanding of most Pokemon is still mostly incomplete. There is a lot of data that can still be garnered from handing out the Pokedex and encouraging users to catch and interact with Pokemon.
It’s assumed that the Pokedex gathers some level of information autonomously on the interactions between trainers and the Pokemon they encounter and catch. The 6 Pokemon limit and sending excess Pokemon to the lab is likely another way to enable further research, with a steady supply of new subjects caught and interacted with in a specific, organic, and non-biased manner.
Instead of being taught about specific Pokemon prior to going out on their journey, trainers are taught about how to battle and catch Pokemon - the full breadth of literature could be sought out by them, but they are encouraged and incentivized to just go out into the world and explore.
Just as stylistic choices for the anime could be considered, it’d also be fair to point out that a lot of the universe was designed in line with the RPG elements of the games - and 6 was the maximum amount that made sense on the small Game Boy screens.
I’m definitely going further to rationalize everything in-universe here than I ever have in my head and everything just came out naturally with no prior thought or exposure to other fan theory.
Really everything I posted is wild speculation, but it’s a fun exercise to try to make sense of how the world in Pokemon works according to the anime and games. Not many fantasy universes are arguably akin to a utopia like Pokemon, but still have darker elements at play - with real world parallels if you look closely enough.
And studied too, but the dataset and scientific understanding of most Pokemon is still mostly incomplete. There is a lot of data that can still be garnered from handing out the Pokedex and encouraging users to catch and interact with Pokemon.
It’s assumed that the Pokedex gathers some level of information autonomously on the interactions between trainers and the Pokemon they encounter and catch. The 6 Pokemon limit and sending excess Pokemon to the lab is likely another way to enable further research, with a steady supply of new subjects caught and interacted with in a specific, organic, and non-biased manner.
Instead of being taught about specific Pokemon prior to going out on their journey, trainers are taught about how to battle and catch Pokemon - the full breadth of literature could be sought out by them, but they are encouraged and incentivized to just go out into the world and explore.
I think the six pokemon limit was just because the most popular belt style could hold 6 pokeballs on it.
-total fan theory
It’s a regulation thing for Trainers and the League, normal people don’t have to worry about it.
Just as stylistic choices for the anime could be considered, it’d also be fair to point out that a lot of the universe was designed in line with the RPG elements of the games - and 6 was the maximum amount that made sense on the small Game Boy screens.
I’m definitely going further to rationalize everything in-universe here than I ever have in my head and everything just came out naturally with no prior thought or exposure to other fan theory.
Really everything I posted is wild speculation, but it’s a fun exercise to try to make sense of how the world in Pokemon works according to the anime and games. Not many fantasy universes are arguably akin to a utopia like Pokemon, but still have darker elements at play - with real world parallels if you look closely enough.