Cave Story was the year before, Dwarf Fortress was a year out, and Doom was Doom.
Self publishing was a big thing, shareware and early online distribution. Even bigger than it is now. (Because there’s not a monopoly sucking in all the eyes(which includes you it seems as you can’t even imagine a non-Steam world (probably because you’re a young lad trying to act old)))
Downloading capacities where a major issue. Distribution required still discs. Doom was published 1995, not 2005.
Dwarf Fortress and cave story where “small games” considering the total binary size. But, games started to take up multiple hundred megabytes, leading to massiv traffic costs back in the day. I was working my first it job at this time. At a hosting company. Having 100GB of downloads a month was rare, and the price for it was massive.
Dude, I wish I would be under 40 again, but I am not.
Twenty years ago, was 2005.
Cave Story was the year before, Dwarf Fortress was a year out, and Doom was Doom.
Self publishing was a big thing, shareware and early online distribution. Even bigger than it is now. (Because there’s not a monopoly sucking in all the eyes(which includes you it seems as you can’t even imagine a non-Steam world (probably because you’re a young lad trying to act old)))
Downloading capacities where a major issue. Distribution required still discs. Doom was published 1995, not 2005.
Dwarf Fortress and cave story where “small games” considering the total binary size. But, games started to take up multiple hundred megabytes, leading to massiv traffic costs back in the day. I was working my first it job at this time. At a hosting company. Having 100GB of downloads a month was rare, and the price for it was massive.
Dude, I wish I would be under 40 again, but I am not.
My point was that self distribution was already a thing.
And Steam didn’t improve download speeds. If Steam was around then it would be subject to the same speed restrictions.