simple@lemm.ee to Games@lemmy.worldEnglish · 1 day agoFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comexternal-linkmessage-square28fedilinkarrow-up1285arrow-down13
arrow-up1282arrow-down1external-linkFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 day agomessage-square28fedilink
minus-squareOdo@lemmy.worldlinkfedilinkEnglisharrow-up6·edit-216 hours agoMartin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/ (Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
minus-squareSylvartas@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·6 hours agoTbf, the early games industry was notoriously bad at crediting people
minus-squaresmeg@feddit.uklinkfedilinkEnglisharrow-up2·10 hours agoLook at the link at the top of this comment thread, great read and tells you how small the teams were back then
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up3·8 hours ago15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
Tbf, the early games industry was notoriously bad at crediting people
Look at the link at the top of this comment thread, great read and tells you how small the teams were back then
15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.