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Cake day: September 8th, 2023

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  • I think most Atari 2600 games fell into this trap, not just because they tended to have some of the most awesome covers and lacking tech, but some were just awful ports or phoned in licensed games.

    I don’t have many specifically coming to mind, but the Raiders of the Lost Ark game had a really cool cover (still does, but also used to), but the game was an impenetrable mess, both visually and from a game play standpoint. It was quite complex though, so maybe there was something interesting beneath the depths that kid me could never figure out.






  • Ok, I see where you’re going now, but I’m still not sure I agree with you here overall for the genre.

    I think the “add tactics” thing is already done to a degree in these games as early enemies in these games tend to be dead simple since players like likely still acclimating to the game, but I suspect that there is only so much you can do before you end up turning later enemies into some sort of frustrating puzzle. Diablo-likes, for better or worse, aren’t generally mind bending affairs, high skill ceiling affairs.

    There is definitely room in the genre for more tactical, skill dependent entries, but I not sure the end result would be as fun for most people as that would be a fundamentally different type game. Hey, maybe I am wrong and this would lead to some sort of souls-like Diablo game where skill and learning are all that matters and items and character building are far less important. Come to think of it, that sounds a lot like Hades in a way.