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Joined 1 year ago
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Cake day: June 13th, 2023

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  • What is it with people trying to turn the entirety of October, November, and December into Christmas?

    It’s one single night, it’s not a season. Is this the Americans trying to push it on us to increase our capitalist consumption or something? I see it a LOT these past few years.

    What’s next, celebrating other holidays in the actual month that they fall in?



  • Thanos’ snap wouldn’t kill 50% of each survivors’ gut microbiome, it would kill 50% of all the lil buggies that compromise all gut microbiomes, and if the snap effects individuals randomly, you’d see a normal distribution (I think, I haven’t taken stats in a decade). So some survivors would retain 100% of their microbiome, some would lose it all, with a bell curve in between, probably with the peak around 50%.





  • Or they could just, I don’t know, not burn out console after console running them constantly so they don’t have to spend exuberantly.

    1. You’re grossly overestimating the number of consoles they would “burn through” by having a few of their original original hardware set up in their museum. If you’re worried about them running constantly, they could easily have a couple consoles per station that get swapped between throughout the day so that no one console is ever on for more than a few hours. People used their regularly NESes and SNESes for several years, I’m sure you could stretch that to decades of you had the expertise and resources of the company that invented the hardware behind you.

    2. You’re grossly overestimating the amount of money it would cost to maintain original hardware. As another user said, hobbyists can maintain an original system themselves for decades using mostly off-the-shelf parts. The rare occurrences where a proprietary Nintendo part needs replaced wouldn’t cost tens of millions of dollars. There’s thousands of shops that can manufacture small runs of custom ICs or circuit boards for a few thousand bucks. They wouldn’t need to maintain a custom multi-million dollar facility.

    to produce old and completely antiquated hardware that they can already emulate on there current hardware.

    Then emulate on your current hardware, if you’re going to use emulation! Don’t use a Windows emulator from who-knows-where, when you’ve repeatedly made clear that you’re against other parties emulating your hardware! That’s certainly more embarrassing by the way, if your Windows emulator crashes and museum goers are greeted by a Windows BSOD or whatever, instead of the Switch home screen or the Nintendo Online interface.

    What do think Nintendo does there development on?

    We’re talking about NES/SNES games here (which Nintendo doesn’t develop anymore, btw), because that’s what they were caught using a Windows PC and a Windows emulator for. So either they’re using someone else’s emulator, or they ported the emulator that runs on the switch to run on Windows (which would be a huge undertaking, considering the architecture and OS differences between a Nintendo Switch and a Windows PC).

    If you mean Switch emulators, that’s just piracy

    Emulation is not piracy.

    I thought they had included ripped ROMs

    Some of the ROMs on their official library contained signatures from popular ROM rippers, which indicates they straight up just downloaded them from one of the various ROM sites they’ve been trying to shut down for the last couple decades.

    It’s there IP, they can choose what’s allowed to be done with it. If they want to emulate it, they can.

    That’s fine, I don’t have a problem with anyone emulating anything, including Nintendo. My problem lies with their hypocrisy. If they want to emulate NES/SNES games in their own museum, go for it. But at least use your own emulator on your own hardware, given they have the ability to easily do that. Using a Windows PC and a Windows emulator for that is hypocritical.


  • That would just be wasteful

    I disagree. If they actually care about the preservation of their history (which is the whole point of museums), they should be willing to invest a tiny fraction of their incredible wealth to do that, if they want to run it themselves.

    Your forgetting that Nintendo emulates there own games all the time, literally since the GameCube.

    I’m not forgetting anything. That’s my whole point. Nintendo has their own emulators, in both software and hardware. Why are they running some Windows emulator on a Windows PC in their own museum? It makes me think that they just took one of the myriad open source emulators (that they’re probably trying diligently to get shut down) and installed that, and it wouldn’t surprise me if they’re playing ripped ROMs on it, given that they include ripped ROMs on their own emulation libraries (that they charge people to access, btw). Because they’ve proven that they’re hypocrites when it comes to emulation.

    There argument has never been about what they can do, it’s about what you can do.

    Right, again, that’s my point. Emulation is fine and dandy when Nintendo does it, but not when anyone else does it, yet they still benefit from those other emulators. That’s shitty.


  • Do you want wait hours/days before you can actually play?

    I’m suggesting that they build in an interface where you can select certain cities/regions or particular flight paths, you know, small chunks of stuff, and it would display how much it needs to download/cache up front. Give you a little progress bar and let you queue up multiple locations, if you have the bandwidth/room in your data cap. Let the user have control. Worst case, if you want to download a large area, start it at night, it downloads while you sleep, then it’s ready in the morning, ezpz. Give the user control, instead of invisibly doing everything in the background without giving the user any way to monitor/control bandwidth/data usage.

    You do that by, hear me out, playing! And the game figures out where exactly you want to play and what you need.

    I want to have more control over that process than just booting up the game, taking flight, and hoping I don’t hose my roommates watching Netflix because my flight path is slightly off course and the game starts streaming gigabytes of textures I didn’t think I’d need.

    it probably will be an option to preload anyway but I don’t know enough about MSFS

    If that’s the case, great, problem solved, as long as I can also turn off the auto-streaming feature.

    And in the case of preloading, you would hit the exact same data cap.

    If the game let me control what textures to download more granularly, instead of automatically downloading a bunch of shit in the background, I have control over when/if it that cap is reached. If I’m getting close, I can make the decision to wait until next month to download the New Zealand textures or whatever.

    And if you a data cap, I’m sorry for you. That’s a real bummer.

    You’re being awfully dismissive about this, but it’s a huge problem. Most of the USA and Canada still has data caps. That’s nearly half a billion people, and probably a good chunk of the overall audience for MSFS are from the US, using data capped Internet plans. Making a game intended for that audience that downloads huge amounts of data without a way to control it other than “just never fly in new areas 4head” is asinine. I don’t think that wanting more control over what the game downloads is that ridiculous of a request.

    But, I don’t know why i have to keep repeating this point, the amount of data is at worst the same!

    Granted, but I want control over when that data is downloaded, and I only want it to be downloaded when I tell the game to download it. I don’t want the game making that decision for me invisibly in the background.

    But this is the exact same as with preloading…

    No, it isn’t. There’s a monumental difference between the game deciding to download 100Gb of textures invisibly in the background while I’m playing the game and other people in my household are also trying to use that shared Internet connection, and me telling the game to download those textures overnight when no one else is using that bandwidth, and after I’ve confirmed that it isn’t going to incur fees by pushing me over my data cap.


  • Thats why there is a cache, so you don’t re download every time… So only new locations you visit will be streamed

    K so why not just include that with the initial installation, if you’re gonna need to store it locally anyways?

    it will still be way less than having to pre install maps with locations you might never even visit in game…

    Or allow users to decide what areas of the map they want to fly in and just download that subset when the user requests it?

    Implicitly streaming that much data seems like a good way to piss off your users when they unknowingly saturate their bandwidth or bump up against their data cap.

    Do you manually download all your maps from google maps/earth every time before you use it?

    No, but Google maps doesn’t potentially use gigabytes of data per hour, and isn’t something I use for hours on end multiple times a week like a video game, except in relatively rare occurrences like road trips/vacations.

    So is bandwidth

    You pay for storage once and that’s it. You pay a subscription for bandwidth, plus fees if you go over your data cap. Bandwidth is absolutely more expensive than storage, and should be optimized for.