I feel like while your phone has battery, there are easier ways to navigate than a compass.
I feel like while your phone has battery, there are easier ways to navigate than a compass.
When you’re lost, walk downhill, or downstream, until you reach the sea, or a McDonalds.
Don’t be insulted, but I visited Denmark once in my life, 30 years ago as a child with my parents, and that sweet Castello cream cheese is literally the only thing I remember.
Next month is June, if you’re on the Southern hemisphere.
They completely focus on large enterprises now.
Everyone who uses Fusion or Workstation productively is too small for them.
You could even run the farms the same way as in the olden days, if you criminalize and incarcarate enough black people.
Yes, but Danes will also put sugar in cheese.
Disconnect the PC from the internet.
It’s also the only way to safely run a computer without updates.
Average Swedish dinner:
https://www.youtube.com/watch?v=43R1k8vHCh0
Only if people are willing to pay for them.
There’s no reason a mobile game would be cheaper to develop than a PC game.
And there’s also no one paying $50 for a mobile game.
The market has decided.
They’re trash because they’re free.
Traditional games need to be good, so people buy them.
You don’t need to buy mobile games. But developers need to eat. So the money needs to be extracted from the people while they play.
So you need to implement microtransactions and design the entire game around making them necessary for success.
But most people stop playing a game at some point when they’ve beaten it, or are getting bored ot it.
So you need to make your game addictive instead.
The same principle applies to so many things (for example news).
If you don’t pay for it up front, the entire thing will be designed around extracting money from you during use.
Which means it needs to be designed to draw you in and keep you addicted. Delivering quality content is literally worthless.
Worth it to tear that wall down.
If he had stolen $200M in workers’ wages instead, he’d be lauded as a successful entrepreneur.
Read “The Mythical Man-Month”.
Basically, a team of 5-8 motivated developers can create high quality, medium complexity software extremely fast.
But if the project is just a little too complex for one team of devs and you need more people, then you’ll need a lot more people. And a lot more time.
Cause the more people you add to the project, the more overhead you have. Suddenly you need to pull devs off coding to bring new hires up to speed. You need to write documentation on coding style guidelines, hold meetings, maintain your infrastructure, negotiate with hardware suppliers, have someone fix the server room’s door locks, schedule job interviews, etc. etc.
To be fair, Skyrim still holds up today.
All I want is an angle who’s acute and not right.
Just walk up, up, down, down, left, right, left, right, then jump and shoot someone.