If the combat is frustrating, turn the difficulty down. There will still be a learning curve, but it’ll be the difference between surviving and having to do an hour of work again because you forgot to quick save and get slapped by a foglet.
If the combat is frustrating, turn the difficulty down. There will still be a learning curve, but it’ll be the difference between surviving and having to do an hour of work again because you forgot to quick save and get slapped by a foglet.
Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.
And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.
And the crafting mechanic has a high learning curve.
I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.
Having played both, there are some really nice quality of life changes in BG3 that will make this way better. Also Div 2 rules were weird.
Anything mini led with local dimming and HDR will be more than enough at a lower budget. Hisense has some pretty nice ones.
Check out rtings to get a general idea of features and their usefulness.
I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.
At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.
Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.
It’s going to make heavy based melee builds much less annoying.
My bad. It just seems like the low hanging fruit everyone plays off of.
We actually used to get vehicles close to this size. The Suzuki samurai (really a jimny) was sold here for a number of years. Geo sold a fair number of almost kei cars that Suzuki made.
I’m a fan of limiting them from interstate highways, but keeping them registrable. It’s just dumb they cite “safety” even though the law explicitly calls out they aren’t required to be safe. I just want a nice 25-45 mph city truck to lug dirty junk around.
But if anyone is curious, Douglas deBoard imported so many European cars in the 80’s that cut into the profits of Mercedes USA enough that they pushed the law through. Buying them in Europe and importing them was actually cheaper (in some aspects) than buying a US market one. And the imported cars were better equipped!
It wasn’t even about protecting American manufacturers or trucks. Mercedes has just always been a huge dick.
Doing comparisons like these don’t make sense when motorcycles and trikes exist.
Yea that was Jeremy Clarksons advert.
I would assume the latter until proven otherwise. No doubt they hide that.
I’d say out of the 30 things I’ve sold, I’ve only ever had problems 3 times. 1 was a car, 1 was a specific and expensive vehicle part, and another was a phone.
They were an absolute nightmare to sell. So many people agree on price/time/location and just never show up. I refuse to deal with any account that is newer than 3 years and doesn’t have at least some content on it.
It’s just not worth the hassle.
Demons Souls being the exception that I can think of off the top of my head.
2005 for those wondering.
The combat is just generally unintuitive. Which early in the game is frustrating. And if you’re like me and spend weeks between sessions you can forget all the timing and buttons you need to press.