One of my favorite things about this DLC is how they made the legendary bloatfly be one of the toughest enemies to kill. This bug has double the HP of the legendary deathclaw and can one shot you if you go in unprepared. I love this game so much.
One of my favorite things about this DLC is how they made the legendary bloatfly be one of the toughest enemies to kill. This bug has double the HP of the legendary deathclaw and can one shot you if you go in unprepared. I love this game so much.
I’m not saying they shouldn’t be marketing at all. Just that marketing budgets for many AAA blockbusters have become so bloated, they can account for nearly half of the development cost. As someone with very little knowledge as to how games get made, it seems like some of that money could be better used
Marketing is a big money drain for a lot of games too. Cyberpunk 2077 and GTA V are two games with marketing budgets big enough to finance a dozen other games. I guess a new title like cyberpunk would need more marketing (still not $142 million worth of marketing) but GTA was already a well established franchise that probably didn’t need as much marketing as it had.
Even games like call of duty and assassins creed which have a core fan base that can expect a new game on a regular basis don’t need to market as much as they do.
There are benefits of overhead lines. They are cheaper to install, maintain, and repair. Diagnosing problems are much easier as well. They’re certainly uglier and easier to damage but you don’t have to dig up the road to fix them.
Newer cities shouldn’t install overhead lines but to have old cities with overhead lines switch to underground ones is very expensive and takes a lot of time, something smaller cities likely don’t have the budget for.