

Why ? Any technical reason beside your dislike for containers, in this specific scenario ?
Because jailing a container is even harder than jailing an application. “But a container is already jailed” you’ll say - I don’t trust any jail that I can’t choose & configure myself.
If the publisher only give you the server binary (and all the dependencies) there is way to be sure that the next OS update does not break something, assuming you are able to run it in the first place.
The source code you say ? Fine, when the copyright end, after 70 years, they will release it in the public domain, until then… good luck, laws are on their side.
How about: document the requirements for the execution environment (in industry this is called an interface definition document), based on which the gaming community can then generate their own container configs if they like, but no one has to run stuff in a container.


That might be - but depending on the platform, that container is trivial or not necessary at all (e.g. wine on Linux still runs 16 bit executables with just a config file). Also, until then, I can continue to run the game without worry. E.g. Unreal Tournament 99 still worked out of the box (last I tested) on Debian 12 - haven’t tried it yet on Debian 13.