

The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.


The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.


This is such a click-bait comment, my god…
Your source for stability issues in Hogwarts Legacy is a single user in the Steam community with other users in the same thread not having issues at all. Seeing that Hogwarts Legacy is one of the most played games on Deck (ranked 11th at time of writing ), I think many more people would report issues if crashes were common.
Furthermore, your TONNE of optional game stores is one. I can‘t really think of a game store, besides Microsoft’s, that doesn‘t work on Steam Deck.
These early performance comparisons definitely have limited value for comparing Windows/Linux performance on the device. But I’m sorry to say that your arguments have even less.


I don’t think this is quite right. CoD titles do take a long time to develop. They‘re just rotating studios, so they can achieve a yearly release cadence (the last six entries in the series had five different studios working on them). Also, they are by no means getting cheaper. According to court documents development costs rose from $450 million to over $700 million from 2015 to 2020 alone.


I‘d probably go with a VPS. It probably won‘t cost more than 10$/month, maybe even less, depending on how much heavy usage your Nextcloud instance requires. And you won‘t have to worry about keeping your hardware and network running, which pretty much always takes up more time than expected.
Some web hosters (I‘ve had very good experiences with Hetzner) charge an hourly rate and allow you to preconfigure VPSes with software like Nextcloud. So unless you have specific needs, you could just spin up an instance, check if it suits your needs and, if not, only pay a few cents.
Someone‘s probably just using those ports wirelessy!


This is very speculative, but along the things they’ve learned for VR they‘re mentioning APUs and wireless streaming. This might hint towards a standalone device which can also be connected to a PC.


It‘s possible to use VR headsets with the Steam Deck. It‘s just far too weak for a pleasant experience.
It‘s worth noting though, that, according to this interview (37:30), Valve is probably working on a new VR HMD which will make use of the things they‘ve learned from developing the Deck. So I‘d guess there‘s a standalone headset coming from them at some point in the future.
You just need to learn from big automakers and use Volkswagen!


I‘d be really surprised if Apple tried that.
They have to know that it violates the DMA. And the penalty for violating it can be up to 10% of their yearly worldwide revenue (not earnings!) for the first violation and up to 20% for repeated violations. I don‘t think they‘d risk that, especially as the EU really isn’t known for its leniency when someone intentionally breaks their rules.
To be fair, everyone was offered a refund for that game. So technically they probably haven‘t paid for it anymore.
I still totally agree that Sony shouldn‘t go after private Concord servers. This game is very interesting, because it was an unbelievable failure despite having pretty solid gameplay. And preserving that on private servers provides a great way for other developers to learn, and maybe prevent, the tons of other issues leading to the game‘s failure.