

Microsoft’s debloated
Hehe.
I think it’s actually the opposite, as they claimed to have optimised it for gaming with interface and QOL catered to the purpose. That’s more bloat when Microsoft does it.
Microsoft’s debloated
Hehe.
I think it’s actually the opposite, as they claimed to have optimised it for gaming with interface and QOL catered to the purpose. That’s more bloat when Microsoft does it.
Well, you see, guns and booze are adult things (with tons of lobbying and taxes and corporate interest), while games are for kids and stupid and non-Christian. Simple!
I actually bought this when I was a kid! Loved hearing some Twisted Sister in the menu!
I don’t think I ever beat it as a kid, but thankfully never forgot about the game. I don’t remember when exactly I bought it, but it probably wasn’t 2003; regardless, I enjoyed the visual and the gameplay and the theme.
It’s great to see other people actually remember and speak well of the game. I might have to revisit.
Rock on.
I’m probably going to have to create multiple configs to play around with. So much to experiment with so much variety.
Thanks for sharing all this! Super happy to see that my months of tinkering didn’t exhaust the possibilities that Steam Input provides.
Crazy to think how much Valve has done for gaming and tech being just one company with arguably not that many people working there; especially given the rumors of extreme freedom in terms of what the employees can focus on.
Wow, thanks for such a detailed response! Really helps me see it now. I think I just often used Action Layers instead of Modeshift in many cases, blurring the line between the two in my mind.
Chords sound amazing. When I use the trackpads in The Finals, I often press them in doing certain things (especially on the modifier button layout) and mess things up. Somehow it never occurred to me that I could just disable some actions during specific scenarios. The sheer ability to do that is a long known fact for me, though, so I’m ultra confused as to why I didn’t include that in my config.
Thanks again, it all really helps!
Thanks for the explanations and demos!
Yeah, I find myself gravitating towards this kind of setup every time I want gyro and (at least) five more buttons on one of the trackpads. Kinda glad to see I’m on something that seems to have some proven record.
Can’t wrap my mind around the difference between modeshifting and action layers, though. The former seems much easier to use, but somehow doesn’t work that consistently for me, so yeah, I end up doing what you’re showing.
Were you yourself ever able to adjust to this kind of scheme on Steam Deck? It seems to be working well for me for some time, but there’s moments when I somehow get lost in the inputs despite knowing them to a degree that I don’t have to think about them at all.
Some games doing a poor job at mixed input doesn’t help either: things like prompts rapidly switching between that of MKB and controller, or the game not allowing you to switch on the fly, etc.
Yep, not excited for Starfield generated planets type of deal when it comes to dialogues and such.
And pvp games like The Finals clicking the right pad to switch through gadgets and using the trackpad to quickly turn and activate gyro, and not feeling like my inputs were too slow versus mouse users. And not having to bother with aim assist.
Mind sharing the setup, please? I’ve played The Finals on my Steam Deck and gave the trackpads+gyro a fair try, but couldn’t land a scheme that made me really comfortable and let me perform well at the same time - lots of unintentional clicks as well as not pressing shoulder buttons to activate the modifier.
Having a trackpad act like a touch-sensitive dpad with gyro felt very close to perfect, though. Just couldn’t tweak the entire scheme well enough.
Well, it’s nice that you have landed a higher-paying position afterwards. Which I hope is better in other ways, too.
I certainly don’t feel better about this kind of crap just because it’s not a once-in-a-lifetime event.
Somewhat typical for type of work that has a clear end in sight. And they typically never tell about the project-based plans in mind. Sorry you had to go through this.
Had something like that when I automated stuff for a small company.
Genuinely, is there a good outlet that’s easily available in text that is not like that? Preferably with proper full-body RSS.
Difficult to read about my beloved hobby in this hyper-monetized culture.
Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.
There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.
I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.
I’m the old man yelling at the clouds.
Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!
DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.
And there won’t be any multiplayer.
The mighty have fallen.
There’s enough people in what I assume to be big gaming communities, like active and paying and stuff, that are defending this, citing that other stuff got more expensive, too… and somehow not many agree that incomes have not risen proportionally. Them temporarily embarrassed millionaires.
Somehow I think that most people defending this kind of crap are too young to actually have a first-hand feeling of how much prices for everything have risen.
Opinions on that one time Microsoft closed Arkane and the studio behind HiFi Rush, despite the latter’s success and the fact the former made Redfall a slop because of total mismanagement? I’m curious in how nervous that makes you as a developer and how common this bullshit is as seem from within; from outside, it’s basically all I remember about AAA because I don’t often interact wit the scene apart from reading.
Reeks of the chat history access attempts and the like, or is it just my paranoia?
Not sure what lists you’re talking about, but it’s nerding time anyway.
The backslash (the \
symbol) is used to “escape” characters in the software world, i.e. tell the software to treat the following character as a simple symbol, not some instruction. It’s very well-known among developers, so if they happen to be the ones writing guides on Markdown (the syntax where you use asterisks and some other symbols to dictate the final layout while having the luxury of being able to edit the document in a plain-text editor), it can actually elude them because it’s mundane.
In fact, some software won’t allow you to use the backslash in short text fields such as names or passwords because doing so could potentially open up security risks where the malicious actors “inject” some instructions into software to cause all sorts of trouble. On the other hand, this is probably a redundant old measure, as there are usually other means to prevent this kind of attack today, but that’s the power of habit, I guess; and, well, if it’s a simple measure that works, there’s not much reason to get rid of it, is there?
Obligatory fuck AI and the illeterate bros pushing it.
What kind of videos, though? A lot of such material is very far from being proper educational material that we show other people to really teach them much, let alone educate them well enough to be anywhere trustworthy. This is a very processed material, with years of preparation once you consider the prior education of the individuals involved in the creative process - think of the past experiences silently influencing them, their initial knowledge on the subject obtained from somewhat basic facts from school or otherwise, their misconceptions, iterations that nobody knows about, and many other things that we don’t usually directly associate with the act of working on something like a video, but that eventually do dictate a lot of the decisions and opinions put into it.
It’s one thing that the AI has no intelligence in it whatsoever, but the fact that it’s being pumped with information and “knowledge” in basically the reverse order doesn’t help it become any better.
On the other hand, the entire thing is not about making something that works well, but something that sells well. And then there’s people putting too much faith into the thing and trusting it with way too much stuff than they should (which is also the case with a lot of other tech, though, admittedly).
Some things of today are so damn unexciting.
We’re very proficient at walking, but somehow haven’t produced a walking home or anything like that.
It’s not very linear.
Running With Scissors has been making fun of exact such takes since POSTAL 2, proudly waving their “worst game of all time” banners.
If this isn’t irony, it sure is ironic.