It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context
I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.
I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like
I would say private server is more what you’re referring to, also CIG’s wording, but maybe agree to disagree. A quick search says that they haven’t cancelled that feature, but it’ll appropriately be the very last thing they work on
How are they gone? The current servers are hosted by CIG, there’s no p2p or player hosted servers. How would that even work for an MMO?
Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now
Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game
Today was day one of Citizencon and CIG revealed a lot of stuff that shows they’re still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they’re going to get to 100 star systems when they still only have 1
What does “let him try and find the hard drive” really mean? Does he just want access to the landfill or is he expecting some kind of cooperation with the workers? How disruptive is he going to be?
Stat Citizen has its problems, but it’s literally not vaporware since there’s something available that you can download and play with.
I used to rely heavily on duckdns and it was great for a time, but moved off them a couple of years ago because resolution became inconsistent. I’ve since rolled my own ddns using a script that utilizes Porkbun.com’s DNS record API.
I can agree that challenging Steam is probably a good thing, but right now Steam just gives so much more value to Devs and publishers. Steam provides:
and that’s just what I can think of, not including the player specific stuff like library sharing.
Devs and publishers pay more, but get a community and ecosystem in return instead of just a platform.
Elden Ring with the Seamless Co-op mod. It’s not difficult or complicated to set up and it works extremely well
Not to be confused with white-label products in general
Is this the same? Almost every original word is swapped out
Was your old setup using docker volumes? Your old database could be in one
The Closed Alpha playtest isn’t an invitation to publicly review, it’s an invitation to playtest. They’re trying to gather data and feedback on an inherently feature-incomplete and unpolished game to help with development. There are going to be private channels for feedback and the playtest data itself is like feedback so public channels are redundant. Obviously Marvel is also just trying to dodge criticism, but that’s not a mutually exclusive reason.
How? The agreement restricts public statements, not negative feedback as a whole.
Hopefully it’ll come out on steam next year or something as a single complete edition, just like Control.