There are dozens of us! Dozens
There are dozens of us! Dozens
You can block posts by keywords, including Elon musk if you like
Ex. Voyager, settings, filters and blocks, add a filter keyword
Oh God. The spaghetti belt puzzles. That’s a dark art, so tantalizing, but sets traps for the future.
Like having one speed belt, and then a different speed belt going below it. Works for the moment, great throughput, as soon as an upgrade planner is applied boom everything stops working. A little time bomb for your future self
Sure, if he buys the landfill from the city. I Don’t see a problem with that.
Anything short of that, disrupts current ongoing landfill operations.
I wish it were that easy, there’s a lot of shared architecture in CPU design. So maybe there’s cache lines that are shared, those have to be disabled.
Architecturally, maybe memory tagging for cash lines that in addition to looking at the TLB and physical addresses also looks at memory spaces. So if you’re addressing something that’s in the cache Even for another complete processor, you have to take the full hit going out to main memory.
But even then it’s not perfect, because if you’re invalidating the cache of another core there is going to be some memory penalty, probably infotesimal compared to going to main memory, but it might be measurable. I’m almost certain it would be measurable. So still a side channel attack
One mitigation that does come to mind, is running each program in a virtual machine, that way it’s guaranteed to have completely different physical address space. This is really heavy-handed, and I have seen some papers about the side channel attacks getting leaked information from co guest VMs in AWS. But it certainly reduces the risk surface
Are you going to be playing with a group? Or a solo make a factory? Have you been sketching out possible designs already?
You’re not taking vacation?
Me and several friends are actually taking vacation for this. Crazy I know
I’m afraid as long as you have shared architecture you will always have side channel data leaks. The only true mitigation is dedicated resources per compute item. So dedicated cores, dedicated cache etc
This is absolutely the wrong community to ask in. You’re better off in [email protected]
But to answer your question
Air contamination, interruption of ongoing landfill operations, what if the landfills already capped? Do they get to reopen it? What contractors do you allow to do the work? Who takes the liability if they don’t fulfill the work to the specification? What if multiple people want to dig in the landfill at the same time? Who arbitrates? What’s the limit?
You really don’t want to set precedent here. What if any random person starts having hallucinations about hard drives being lost in the trash. You don’t want anybody to have the right to dig up your landfill
Lifter floor holes! They provide a snap point that the lifer will connect to, hence quite compact 3 lifter stack.
I posted the blueprint in the satisfactory cross post above if you want to get your hands on it for experimentation
Okay… It’s all cosmetic and it doesn’t actually work.
It 100% works! Don’t think of the clipping, just think of it as the logical progression of a splitter in the vertical direction.
This is the way
Yeah, I don’t know how to make organized post galleries in lemmy; So I used comments in the satisfactory post to dive into details… that doesn’t jive well with cross-posting.
7 days until factorio releases, so now is a great time to warm up and finish satisfactory!
Massively different games, I think Satisfactory is more about factory painting and designing pleasing aesthetics; There are some puzzles, but mostly the puzzles are working around the UI’s clunky CAD.
One reason I like using a well defined Interface in a factory building game is it makes it super easy for divide and conquer. The vertical bus grew slowly as I added elements to the Bus, each step in the factory chain was a single production line with well defined inputs and outputs. Very manageable.
For initial production runs I only build a single machine, just get the hookups setup, only if I find the bus starving later will i expand out the line, but because its all vertical into the sky, there are no limits on expanding a production line. Honestly, I feel like I played the game on super easy mode. Add production to Bus, ohh, not going fast enough - whatever dependency is starving go to its production line and expand it a bit… That was the entirety of my planning, a very simple feedback loop
I’m in AWE of the people who make a single monolithic factory to build one component at scale! That’s a ton of planning!
It can! You just need a bit of elbow grease and time… https://www.youtube.com/watch?v=tnzz-eFmKaw
Some sacrifices must be made for the greater good!
I put a bunch more photos in this post if you want lots of details : https://hackertalks.com/post/4670602
No video sadly, I don’t know where I’d upload it.
Good news! https://github.com/mollyim/mollyim-android-unifiedpush