

Wall hacks could be defeated by the server only reporting the positional information about enemy players to game clients when it detects that the client player’s camera should be able to see some part of the other player’s silhouette. This is possible, albeit computationally expensive, but the main functional issue is latency. Nobody wants enemies magically popping into view when their view changes quickly because their ping was more than 6ms lol
Ever had an “AI” show up at 2AM on an emergency call to fix a gas leak? How about an “AI” to cook a breakfast sandwich? Maybe an “AI” is taking over babysitting while you’re out of town…? No?
“AI” doesn’t do anything. But if your job primarily revolves around words or pictures on a screen, maybe “AI” can help you with that.