This device is not for sale; it has been developed for Skull and Bones promotion only.
😠
This device is not for sale; it has been developed for Skull and Bones promotion only.
😠
Depending on when you pull the trigger, 2/3 of your options will be OLED anyway.
They’re phasing out the original LCD 64 and 512 models and only retaining the 256 LCD. The new lineup is 256 LCD, 512 OLED, and 1TB OLED. Permanent price cuts are in effect for the 64 and the 512 LCD until they run out of stock.
Not sure what you’re seeing with regard to the power consumption, but it specifically mentions that the APU is more efficient (which tracks with the die shrink). Between that, the OLED display, and a bigger battery going in, the system should last longer on a charge while performance remains the same.
Fair points, yes, but I was speaking within the context of companies that are actually producing handheld PCs. None of the other potentially capable companies you’ve mentioned have shown any indication that they care to enter the space.
The big question with that plan, though, is what’s in it for Valve/Epic? Valve has no incentive to let anyone else in on their cut, and Epic’s is so low already there wouldn’t be any room to let anyone else in on it with them.
I suppose Epic could try to get a deal in place where EGS is installed as the default store on the Ally or Legion, but it’s not like anyone’s going to just stick with the default - first thing anyone will do is just install Steam, and everyone knows it. I don’t see a way for a deal like that to make sense for Epic to even bother with.
Author can’t seem to understand that Valve’s the only company that can properly do the console-style “subsidize hardware cost based on the cut you’ll get from selling the games” method in the PC space. Asus, Lenovo, Ayaneo - they don’t have the luxury of maybe taking a bit of a haircut on the hardware and then more than making it up on the back end via software sales. They only get paid for the initial sale and then they’re done, so their devices are going to have to be more expensive.
You’re conflating grey market key re-sellers (G2A, Kinguin, CDKeys, etc.) with actual legitimate key sellers (GreenManGaming, Fanatical, GamesPlanet, etc.).
Just because the names of what they do sound alike doesn’t mean they are alike. As has been pointed out in other comments, either use isthereanydeal.com or gg.deals with the “Keyshops: Disabled” option, and any shop listed will be fine.
Are you seriously asking why a company in a capitalist economy would keep more money for themselves?
That’s disingenuous. The games have controller support, as you’d expect them to. EGS itself doesn’t have an outside-the-games input layer like Steam Input.
But you can always load up an EGS game in Steam as a non-Steam game and have full access to Steam Input on it that way, so why would Epic spend time and effort re-inventing the wheel when they have other priorities?
Not sure about Perfect Dark (never played it), but Goldeneye had the control mode where you hold the left and center grips which was quite similar to dual analog. Of course, that was moving with the d-pad instead of moving with an analog stick, so not quite as smooth on the movement front, but it was definitely a step up from the default control scheme while not being quite as unwieldy as using two separate controllers.
BotW was great, but not if you were wanting a traditional Zelda.
TotK is hot garbage. They just took BotW and leaned way too hard into the whole “build silly contraptions!!1” thing that some fans were doing with BotW’s physics interactions.
Just tried it again. It’s just as broken and horrible as it was previously.
This went into Forspoken back at the end of September.
I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.
Big avoid.
Microsoft at least owns the trademark on it. Not being a lawyer, I don’t know if that’s at all decoupled from “the IP” or not, but I suspect they’d be tied fairly close together.
It would also be weird if Mistwalker signed a contract giving MS ownership of Blue Dragon (which is on the list, but has multiple games from different publishers) but not Lost Odyssey. I guess maybe the solution would be to remove Blue Dragon from the list rather than adding Lost Odyssey. 🤷♂️
Imagine leaving Lost Odyssey off of this list.
(Although I suppose maybe you need more than one game to be considered a “franchise” 😢)
Sunset Overdrive(Good)
Released in 2014, so while good, doesn’t quite fit the “from the last 5 years” criteria (unless you’re specifically talking about the PC port, which just squeaks in by a month, but I’m not sure that’s quite in the spirit of the discussion).
Why should it matter which launcher I use?
This is answered in the OP article itself:
Why don’t some publishers do this? The reasoning is pretty simple really: Valve take a cut of all sales on Steam, including DLC and micro-transactions. So if you purchased directly before, publishers will want to keep you there so any extras you purchase don’t get a cut eaten by Valve.
Imagine thinking anyone knows or cares what currency you’re talking about when you don’t bother to specify.
The website you linked doesn’t account for Gamepass discounts.
You’re making your case even worse. I like consoles, but arguing that paying a monthly fee to get a 20% discount is better than the regular deep discounts that PC games get is laughable.
I got Dredge on Xbox for $12, lowest its been on PC is $25.
What are you even talking about? $25 is the base price on PC; are you claiming that it’s literally never been on sale on the platform? Because that’s obviously, hilariously, wrong.
Meanwhile, the lowest it seems to have gotten on Xbox is $20 (check the History tab there - I can’t find a way to link directly to it).
The dude you’re arguing with is an absolute toolbag with his blind PCMR bullshit, but you aren’t helping the case against him by spewing blatant bullshit of your own.
Tell me you didn’t read the article without telling me you didn’t read the article.
That’s from the game’s producer at Atlus. If the publisher wanted to get a PC port, they would have found the money to do it (or found a third-party to manage the port if Vanillaware wasn’t willing/able). Per the quote, Vanillaware themselves do not want it on PC - nothing about not being able to afford to port it or anything like that. This tracks with how they’ve never released a single game on Windows aside from an MMO they made for Square Enix almost 20 years ago, before they were even known as Vanillaware.
Vanillaware just doesn’t have any interest in PC, and while that’s quite frustrating, it’s their prerogative.