In the first one, you could drop in and out of each other’s games and you would share progress on relevant missions. In number 2 you would join one players game, only they would get credit for any progress and it tethered you together. So although technically co-op, it was a significant downgrade from the first game and didn’t lend itself to the open world nature of the game, more like being player 2.
I have a co-op buddy too and heaps of good suggestions from others here. Two that I’ve been enjoying as 2 person co-op:
Wartales: started this after completing BG3 and it was a real interesting change in thinking. This is fantasy party adventure, but you run a team of mercenaries, so it’s more about the team build and strategy, rather than the specific character focus that you have in BG3.
The Wild Eight: an isometric survival, crafting, set in a plane crash in the snow. Some story, discovery elements included.
But not 2, because the sequel doesn’t have true co-op
The dynamic story telling in Wyldermyth is fantastic, love interesting character arcs that can develop.
I hear Boeing ordered 6 of these rockets all ready
It grinds my gears for so many reasons, but most of all, it creates a huge vulnerability with little or no benefit to the end user. Needlessly adding extra online exposure, just so they can data mine.
Lol, I have virtually the same system, though my Craig is called Dan
Thanks OP, you have hit peak shitpost
I don’t think it’s about not wanting to hear it, more so about the language used, that feels overboard. I feel it’s a combination of a car industry regulator in need of updating their terminology and news outlets looking to make everything sound sensational - the end result leaving you feel like you’ve been mislead about what’s actually going on.