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Cake day: June 24th, 2023

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  • Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.

    It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

    The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.

    If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

    Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.




  • Wildermyth is an awesome indie RPG that I’ve had a lot of fun with as a two-player coop game. It’s a turn-based dungeon crawler with a strong focus on role play and party dynamics.

    I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It’s a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.

    Gunfire Reborn is a roguelite looter shooter that’s a blast in coop. I think it’s still in Early Access, but what’s already there is enough for me to be happy with it as a full game. To me it’s a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.





  • Hades, yes. That’s a premier Roguelite with meaningful meta progression.

    Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.



  • My last foray into Linux gaming was back in the early-2010s, and I was mostly just trying to get EVE Online to run unsuccessfully. I was running a laptop that was top if the line (in 2009) and my PCs were cobbled together from old Dells and HPs donated by family and friends or retired and given away by my company IT team.

    Steam on Linux was nice, and would show you which games in your library had Linux native versions to install. I held out on that and browser gamed for a while. Played a lot of Runescape and Minecraft. Taught myself to code a bit, but didn’t really get anywhere with that.

    Eventually I had money and time to put together a “proper” gaming PC, and of course I put Windows on it since I wanted to get an NVidia graphics card as I’d had so much trouble with the AMD drivers on my laptop.

    Ran Windows for gaming and kept Linux on the laptop since then. First PC ran Win7, which i loved. Next one ran Win 8, which I hated. Current one was running Win 10, which was meh, and I’ve only soured on it over time. Made the switch back to Linux last week after I got tired of M$ constantly asking me if I want to try Copilot on /both/ my work and personal PCs.

    Proton is fucking great. Never going back. The old laptop is still running strong after 15 years. It’s got BunsenLabs installed at the moment.






  • Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.

    I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.




  • Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.

    Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.


  • Dust is great, but it’s deeply flawed.

    The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.

    The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.

    It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.