

So I actually used to work on NBA2K. NBA Live used to be considered the superior game. One year, they missed their deadline and had to delay the game. This caused all the basketball fans to buy NBA2K. They all decided it was better and NBA Live never regained their lead, which lead us to today. Visual Concepts is now very adamant about never delaying the game, which is why there is a yearly crunch, devs get paid overtime, and they avoid feature creep aggressively.

Yeah, I seriously doubt that. Again, I worked in the studio. It was well staffed and the devs were incredibly competent. Games are just more complex now and since this is a AAA game, they aim for high fidelity. The main thing they need to do is not release a game every year, but that’s essentially throwing money away.