• 1 Post
  • 163 Comments
Joined 2 years ago
cake
Cake day: July 29th, 2023

help-circle


  • Same, but I do have some level of worry regarding portability. My solution isn’t local or self hosted, as I was looking for easy and works across Linux/Windows/Mac/Android/iOS. I do not look forward to needing to change to a new password manager in the future, but given the way everything seems to be going it seems likely that I’ll have to at some point.


  • So much the same. In this market I would rather stick around with the devil I know beii have a good reputation and network. I don’t want to be the new person somewhere else should things go sideways. Grated, I am very much on the chopping block at my current employer given the waves of layoffs and “performance frings” that have been happening…




  • Not sure how up to date this is, but synthetic fibers are the #1 source of micro plastics, followed by car tires and city dust. Car tires are absolutely a contributor and we should cut our reliance on personal transportation for more reasons than just micro plastics. In addition, we need to move away from polyester, nylon and a slew of other materials.

    Most household furnishings used to be made of natural fibers. These days carpets, couch covers and filling, curtains, clothing, etc are often derived from a petrochemical. I suspect oil companies will continue to pivot into these areas to continue as we very slowly ween ourselves of gasoline.








  • IMALlama@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    4
    ·
    5 months ago

    Procedural generation of content in games is by no means a new thing. Even if the end state isn’t completely procedurally generated, odds are a version of the asset was initially and a human touched it up as necessary. When you’re talking about large asset sets (open world and/or large maps, tons of textures, lots of weapons, etc) odds are they weren’t all 100% hand made. Could you imagine making the topology map and placing things like trees in something like RDR2?

    That’s not to say all this automation is necessary a good thing. It almost feels like we’re slowly chugging through a second industrial revolution, but this time for white collar workers. I know that I tell myself that I would rather spend my time solving problems vs doing “menial” work and have written a ton of automation to remove menial work from my job. I do wonder if problem solving will become at least somewhat menial in the future.




  • I think I have two general responses.

    I think you’re right in that photography and the style of photographs has evolved with technology. Each of those technological steps has been partially shaped by art (what makes it to market) and taste (what succeeds in the market). Additionally, darkrooms gave a lot of leeway for the look of the final image. This also ties into what makes for a compelling image - you’re often looking for a dramatic scene, a subject that’s a bit out of the norm, and/or unique lighting. Yeah, there are street photographs of everyday people doing everyday things in normal lighting, but they often aren’t that compelling.

    In other words, photography is often stylized. I personally think that’s OK, especially when you consider how flat lightly processed photos are.

    The good news in today’s world: if you shoot digital you can shoot raw + jpeg and change the look of the image pretty drastically with non-destructive edits. I’ve re-edited photos I’ve taken over a decade ago and changed their look significantly. I can do the same again in another 10 years if it strikes my fancy.