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Cake day: November 22nd, 2023

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  • I think the big defining question is what will the AI features that they will implement do exactly and how will they run. If it’s something that runs in the background (even as unintrusive as the summaries on a search engine like DDG), then it’s opt out by default as it’s constantly running whether you want it to or not. If it specifically and exclusively runs when you hit the button to activate it and doesn’t run at any other time, then I’d say it’s unequivocally opt in. And regardless of what a company says that their software will do, at this point I won’t believe it until somebody has done a full teardown and discerned what exactly it does behind the scenes. I’ve seen enough nonsense like the Epic Games Store accessing your browser history and recording keyboard inputs or whatever the other absurd incident was.



  • Except, right now, they absolutely are. The tools are largely as you describe - though thinking about it, I think I’d describe it more as an airbrush vs a paint brush - but that’s not the way that upper management sees it for the most part, and not how the average supporter of GenAI sees it even if they don’t recognize that that’s their view. Both of these groups see it as a way to cut costs by reducing manpower, even if the GenAI folk don’t recognize that that’s what their stance is (or refuse to accept it). It’s the same as in the programming side of the conversation: vibe coders and prompt generators being hired instead of skilled professionals who can actually use the tools where they’re truly useful. Why pay an artist or programmer to do the work when I can just ask an LLM trained on stolen work to do it for me instead.

    I read a great post probably a year ago now from somebody who works for a movie studio on why the company has banned hiring prompters. The short of it is, they hired on a number of prompters to replace some jobs that would normally be filled by artists as a test to see if they could reduce their staff while maintaining the same levels of production. What they found was that prompters could produce a massive volume of work very quickly. You ask the team for pictures of a forest scene and the artists would come back in a week with a dozen concepts each while the prompters had 50 the next day. But, if you asked them to take one of their concept pieces and do something like remove the house in it or add people in the foreground, they’d come back the next day with 50 new concept pieces but not the original. They couldn’t grasp the concept of editing and refining an image, only using GenAI to generate more with a new set of prompt parameters, and therefore were incapable of doing the work needed that an artist could do.

    A feel-good story for artists showing what AI is actually capable of and what it isn’t, except for one thing: the company still replaced artists with AI before they learned their lesson, and that’s the phase most of the world is in right now and will probably continue to be in until the bubble bursts. And as Alanah Pierce so eloquently put it when talking about the record setting year over year layoffs in the gaming industry (each year has been worse than during the 2008 financial crash): “Most of those people will never work in games again. There’s just too many people out of work and not enough jobs to go around.” These companies currently in the fuck around phase will find out eventually, but by then it won’t matter for many people. They’ll never find a job in their field in time and be forced into other work. Art is already one of the lowest paying jobs for the amount of effort and experience required. Many artists who work on commissions do so for less than minimum wage, and starting wages in the game industry for artists haven’t increased since I was looking at jobs in the field 15 years ago.


  • Valve does not have a monopoly by any definition of the word, especially the legal definition. They don’t have a majority of the business because they buy out the competition or use their position to drop prices to a level that others can’t compete with. They have a majority of the market because they provide a better service than the competition and have been doing it long enough to have developed a cultural gravity in the same way that Xbox, PlayStation, and Facebook and Twitter have.











  • One thing to note is that the GPU that Valve is using is apparently a custom one that was created for a cancelled Microsoft project or something, and so Valve is probably getting a better deal on it than we ever could because they’re the only ones buying it off the manufacturer.

    But regardless, anybody who is willing to build their own PC is not the target market for Valve. The target market is the other 80% of Steam users and potentially console players. A coworker of mine was just talking the other day about a friend of theirs who is replacing their PS4 because Sony is shutting down the PS4 servers, and they were telling them to wait and get the Steam Machine and get out from under Sony’s thumb.



  • Evangelical right-wing states have a huge contingent of politicians who compete with one another to be the toughest on “child sex trafficking” and other Epstein-tangential topics. So, in the GOP primary, you get a lot of promises about how you’re going to round up all the pedos and put them to the sword or whatever. And this inevitably manifests as “please insert your dick into this pepper grinder to access the pornography” laws, as a sort-of practical compromise.

    I’d say rather than a compromise, the “protect the children!” porn bans are an excuse to go after LGBTQ content by marking any and all content related to them as explicit and demonizing them as pedophiles going after children. They don’t care who it hurts along the way.