Samsungs have this built in natively. Press record. Press pause to pause. Press record for more. Press stop to finish.
If you want the exact UX, then I dunno.
Samsungs have this built in natively. Press record. Press pause to pause. Press record for more. Press stop to finish.
If you want the exact UX, then I dunno.
That one is bad, I use this one https://www.npmjs.com/package/is-is-is-even
Love how you’re getting downvotes for pointing out the exact reason.
Diversion is often also a means to fund crime and terrorism when done at scale.
In some cases of diversion the product also gets altered by changing valuable content for cheaper ones. A good example of this would be medicine or liqour. Worst case is that the end user gets fake medicine.
Making your product affordable in a region also increases consumer safety as it will curb counterfeiting. In the case of phones this can lead to exploding batteries or electrocutions.
You’re totally on point. Lemmy has a lot of people stuck in the past. It’s a significant bias.
The store will garner good sales and the Tekken devs will eat well. This will be enabled by people who see value in their work and happily pay for it.
It really doesn’t matter what a vocal minority thinks, when the valuable non-vocal minority is out there paying big bucks for Kazuya in a fundoshi.
In order to reach new heights as a game service, Tekken needs all the money it can get.
People also seem to forget that Tekken started off in arcades. These arcade releases were far more aggressive in their monetization, especially in Korea and Japan. You would have people paying 5-10$ for a couple of hours. Players would also have to pay for their online player IDs.
Tekken 7 still had this business model. The game released for arcade in 2015. 2017 for all platforms.
The game was thoroughly milked before it was more accessible.