Yeah, I played that. Didn’t bother me as much as some boss fights though. They clearly didn’t intend for you to fight that robot, so the only option was to sneak around it and I rather enjoy stealth gameplay.
Yeah, I played that. Didn’t bother me as much as some boss fights though. They clearly didn’t intend for you to fight that robot, so the only option was to sneak around it and I rather enjoy stealth gameplay.
I have many pet peeves when it comes to games, but the biggest that I can think of off the top of my head is the boss fights in games that don’t let you use the weapons & skills/techniques that you’d used to get to that point. It just pisses me off when they let you develop a character with particular skills and weapons only to force a particular combat style that’s contrary to what you’d used up till that point.


Not sure if you are in the US or not but just so you are aware, the United States Patent and Trademark Office (USPTO) will not issue a copyright to AI generated content. I don’t know what the laws are outside the US, but other jurisdictions may be similar. The upshot of this is that while you may try to sell AI generated content, you will not be able to enforce any sort of copyright on it, at least within the US and possibly other countries. Many (those whose countries don’t recognize copyrights on AI generated content) will be able to take what you post/sell and sell it or use it as their own without having to pay you anything.
Pong on the Atari 2600.


The Outer Worlds has always struck me as something of an underrated game. I certainly liked it enough to play through it three times; once just the base game and two more times with the DLCs. I do agree that one of the highlights of the game are the companions. They were all unique and it was fun to pair up different companions and listen to their banter. Well, except for the robot who had fairly a limited set of lines.
I will say the DLCs added a lot to the game. I recall being mildly disappointed in how brief the base game was but after adding the DLCs it felt a lot more fleshed out. Not quite like a Fallout game, but enough to satiate.
Fallout 4 is the first to come to mind. The story was all too predictable and the options for resolving the story were far too limited in my mind.
spoiler
I mean, they basically hand control of the Institute to the player’s character (assuming you play nice with Father at the onset), but give you no actual control over the Institute. Why not give the player the ability to steer the Institute away from their evil ways and direct them to helping what’s left of humanity on the surface as well as doing right by the synths rather than being forced to choose between two equally bleak and frankly disappointing outcomes? It just felt like such a kick in the nuts after playing for hundreds of hours (I spent waaaay too much time building elaborate settlements) only to find that whatever you do your going to have to hurt a lot of people.
Besides the story issues and the usual Bethesda jank, was just how clunky the settlement building process was. In addition, I had a major issue preventing me from doing pretty much any of the Brotherhood of Steel missions besides the basic ones offered by the BoS solders holding out in the police station.
I was also pissed at how no matter how good your perimeter defenses were hostiles always spawned inside the settlements when you weren’t present at the start of a raid. Tall walls/fences + dozens of automated turrets of various types all arranged carefully with overlapping fields of fire as well as traps were apparently still not enough to keep motley group of poorly equipped raiders from pillaging and ransacking my settlements repeatedly.
I’ve played other Fallout games repeatedly, but I have no interest in playing Fallout 4 again.