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Cake day: September 28th, 2023

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  • From later in the article (emphasis author’s)

    Earlier in this article I intimated that many of us are already dependent on our fancy development environments—syntax highlighting, auto-completion, code analysis, automatic refactoring. You might be wondering how AI differs from those. The answer is pretty easy: The former are tools with the ultimate goal of helping you to be more efficient and write better code; the latter is a tool with the ultimate goal of completely replacing you.


  • I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.

    To me a game is a MOBA if:

    • The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
    • The goals of the players are against the goals of other players — ie. it’s competitive rather than cooperative (the B of MOBA.)
    • Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they’ll all pick from; no one has any options that the others don’t have access to.

    Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.

    Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.




  • I’m sure there were other consoles that did it, but the one I remember is the NES; it had a physical switch on it for channel 3 or 4, and you had to have your TV tuned to the respective channel to get the game to show up. As to why that was necessary on a technical level, I’m not sure. But it was a thing you had to do.



  • Awesomenauts

    It’s a 3v3 2D platformer lane-pusher with an art style reminiscent of a saturday-morning cartoon. The upgrade system is very simple compared to other lane-pushers, and the games tend to go a lot quicker (15-25 minutes.) It’s very intuitive to get into, but still has room for a lot of expression of skill.

    Unfortunately Ronimo (the company who made it) went bankrupt in late August, so the matchmaking server went down in September; but recently Atari bought the rights to the IP, so it’s possible it will come back soon.