

I found 1 and 2 were games I could both replay at least once. With 2 the only bad bit to replay is bricks area where the devs just spammed a ton of very spongy enemies in a big map. 3 had more fun vault hunters mechanically but even during the first playthrough so much of it feels like filler content (like literally ALL of Hammerlocks area) and the final boss is somehow even more dissapointing than BL1, trying to play through a second time is at least 2/3 “Oh god not this bit again”.
My understanding is that Unreal is a garbage engine for optimization at face value, it has a lot of useful tools and a lot of incorrect/dated documentation for those tools some of which are also just kind of configured wrong as their default settings. If effort is put into optimization to configure things correctly and only use the various tools like nanite or lumen in their actual use cases (rather than just throwing them on everything) you can get some pretty fantastic optimization.
TLDR: Good but complex tools marketed as low effort with bad defaults and exagerated marketing.