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Cake day: July 17th, 2023

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  • The question is moot from both sides of the deal, but understanding why is important.

    For something like a game, you will only ever pay approximately what you think a game is “worth”. How you determine that value is entirely up to you and should be based on your own opinions and beliefs. Therefore, if you derive value from supporting niche developers, that’s great for you and you should continue to do so as you wish. If you don’t value that quite as much, then wait for a sale price that does.

    Your individual decisions will not affect the decisions of publishers and developers.

    Their decisions will take into account the total profit that they think a game can provide over its lifetime. This is determined by the initial price and sales as well as future discount prices and sales. The way they estimate the potential profit of a new project is based on past data. If they see most of their sales at launch time, they will price the game accordingly. If they see more revenue over time from sales, then they will price the game accordingly. As long as they continue to hit those goals, then they will continue making products for those audiences.

    Therefore, the best way to support the projects you like is to buy the game when the price justifies the value to you. That is buy it whenever you want. The only way to not support (I am purposefully avoiding the word hurt) the publisher and developer is to pirate the games.



  • Brokkr@lemmy.worldtoGames@lemmy.worldSatisfactory 1.0
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    1 month ago

    Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.





  • I think in their crazy world, the north pole is at the center of the earth disk and Antarctica is actually an ice wall around the perimeter that keeps the water on the disk. Therefore, Africa and Australia are on opposite sides of the disk (like left-right not heads-tails) or are near the out perimeter and no one would build a cable going across that long of a distance.

    If that makes your brain hurt because of the stupidity, that’s because it is. Flat earthers are only good as the target of a joke because we can all agree that it’s stupid. There are some entertaining videos on YouTube of people making fun of them, or of themselves proving themselves wrong.








  • This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.

    Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.