I think all of your points were covered in the video, sometimes almost verbatim.
I think all of your points were covered in the video, sometimes almost verbatim.
Market cap doesn’t say how much cash they have available. For that, look at cash on hand which publicaly traded companies need to report
MS has about 75B cash on hand, so they could afford this themselves. They will probably argue that it will bring jobs and expertise to the state. Also, it’s a loan, so the interest will generate funding for the state as well. nevermind, not a loan from the state, so no interest would go to the state.
The question is moot from both sides of the deal, but understanding why is important.
For something like a game, you will only ever pay approximately what you think a game is “worth”. How you determine that value is entirely up to you and should be based on your own opinions and beliefs. Therefore, if you derive value from supporting niche developers, that’s great for you and you should continue to do so as you wish. If you don’t value that quite as much, then wait for a sale price that does.
Your individual decisions will not affect the decisions of publishers and developers.
Their decisions will take into account the total profit that they think a game can provide over its lifetime. This is determined by the initial price and sales as well as future discount prices and sales. The way they estimate the potential profit of a new project is based on past data. If they see most of their sales at launch time, they will price the game accordingly. If they see more revenue over time from sales, then they will price the game accordingly. As long as they continue to hit those goals, then they will continue making products for those audiences.
Therefore, the best way to support the projects you like is to buy the game when the price justifies the value to you. That is buy it whenever you want. The only way to not support (I am purposefully avoiding the word hurt) the publisher and developer is to pirate the games.
Yeah, I have to take breaks sometimes and be in the right mood. I find that I like to play more when I’m going through a boring patch at work and I need something mentally stimulating.
Everything except the losing interest part is what people love about factory games. So while they have your interest, realize that you are absolutely playing them “correctly”. But if you don’t like iterating your designs (not everyone does, and that’s OK), then these are probably not the right genre for you.
Are you completing them quickly and correctly? If you are, that might be the issue.
Try making mistakes and then undoing them, as if you mis-clicked.
You should see an increase, but likely small. Since the end point increased and since the curve only increases between upgrades, that means that all points before the end point must also increase. However, most of the benefit is now granted in the first half of the upgrades possible, so at your level the increase per level will be smaller than it was before.
It is a loosing battle to try to make sense of the nonsensical. Only use their craziness as a source of humor and entertainment.
I think in their crazy world, the north pole is at the center of the earth disk and Antarctica is actually an ice wall around the perimeter that keeps the water on the disk. Therefore, Africa and Australia are on opposite sides of the disk (like left-right not heads-tails) or are near the out perimeter and no one would build a cable going across that long of a distance.
If that makes your brain hurt because of the stupidity, that’s because it is. Flat earthers are only good as the target of a joke because we can all agree that it’s stupid. There are some entertaining videos on YouTube of people making fun of them, or of themselves proving themselves wrong.
Sidebery is a great FF extension that provides vertical tabs, trees, and groups.
We’re currently in the information age, which is due to silicon. In a few hundred years, this time may reasonably be called the silicon age. Society has only recently transferred to the silicon age from the previous iron age. If we don’t cause a total collapse of our society, then we will be in the silicon age for a few hundred more years, and that will likely include space colonization.
The space age you’re referring to is likely the 60s, when space exploration was beginning. A decade or two isn’t long enough to be considered an age.
deleted by creator
That’s why we name our ages after the materials within. Material science is the foundation for almost all other physical sciences.
How is the X in xitter pronounced? Is it “sh” like in Xi? This seems to fit this time line, but it would be nice to have confirmation.
My kid’s doctor had service to transcribe the visits. Patients may opt out verbally. This is all through the hospital, so presumably it is HIPAA compliant.
Instead of creating your own solution that complies with HIPAA, it is probably easier to use one that already exists.
This idea of triple I is going to be corrupted and backfire if it becomes organized. What I mean is that instead of great games like Stardew or Terraria (just to name 2 as examples) being labeled as triple I, we will instead get Ubisoft marketing their next open world as triple I only because it is based on a “new” IP. That new IP will likely be a warrior type character fighting for justice while assembling a crew of interesting characters to help them in their mission in a never before seen world filled with friends and foes alike… Blah blah blah.
Triple I will soon mean triple A, but for new IP. Triple I should be a designation bestowed by the community on outstanding indie games. It should be subjective and unregulated, otherwise it will lose its meaning and that’s exactly what large studio’s want.
The hassle is that I have to have a second device to login with, and I have to keep that device with me and functioning at all times.
Obvious answer is of course my phone, but I’ve had a few situations where I needed to access an account on a new system and didn’t have a 2nd device available.
Thank you, that was a really helpful explanation that I haven’t seen elsewhere. It helps a lot and I think I now understand the difference between passwords and passkeys.
I still don’t like the hassle inherent in passkeys, but at least I understand it now.
Are sufficiently long passwords susceptible to brute force attacks?
Don’t passkeys get that feature by just being longer?
I think this is why they usually go after the people distributing the data for copywriter infringement, and not the people who use the data.
It may not be stealing, but it definitely is copywriter infringement.