Sometimes I make video games

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Cake day: July 26th, 2023

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  • I’m pretty dialed into indie games. What kind of games do you like? I might be able to recommend some. I get most of my indie recommendations through word of mouth or curators.

    The steam store page has an algorithm tuned to your preferences. If you’ve already been playing a lot of live service games, then it assumes you must like them. Once you start showing an interest in other games, you can probably just cruise through your discovery queue.

    To skip the algorithm, you can try looking at the steam store web page in a private / incognito window. But if most of the money makers are live service or free-to-play then that may just be the default offering.


  • I agree that it’d be nice if they depreciated in value like in the days of physical media.

    In those days though, the store only has a certain amount of shelf space. So in that sense it makes sense that they depreciated because a new game is always going to have a higher perceived value.

    Digital storefronts don’t have that problem. The game can be shared infinitely without accruing a ton of publishing costs. There’s always more shelf space.

    In this sense, there’s no financial motivation to depreciate. And we all know the social responsibility of big companies will be to only do what they’re forced to do.

    We often feel games ought to depreciate because that’s how it’s always been. But just because that’s how it’s always been doesn’t mean that’s how it always will be.

    Battlefield is an interesting case though where each game in the franchise is highly derivative of the previous game. So if each new game is essentially an upgrade of the previous one, then I’d agree that there should be an expectation that the older version is less expensive.

    The same could be said about many of the giant titles. Call of Duty, Assassin’s Creed, and most major sports games come to mind.

    One final thing to think of is that many games have continuing development. It’s basically the early access model (a whole other can of worms), and you could argue that many of these games appreciate in value. Some notables have - Factorio comes to mind.

    I don’t think Battlefield 2042 falls into that category though


  • Discounts on games creates a sense of urgency in the buyer, as most discounts are temporary. Since discounts are often shown on the front page of a storefront, it gets a lot of eyeballs on it. If someone’s wishlisted the game then they’ll even usually get a direct notification.

    Another way to look at it is that the game is always available at the full price. But if you’re a patient gamer then you can expect to get a lower price eventually.

    Depending on how much discretionary income you have, you might be forced to wait for a sale. Or the difference in price might be no object to you. Or you may have to hoist the black flag.

    Something else to consider is that the perceived value of the game differs from buyer to buyer. If I’m a big fan of a niche genre, I might be willing to spend more on a weird game than the average user. A $30 game might be worth it for me, but you might only think it’s worth $20

    And more to that point, it’s extremely difficult to nail down the exact value of a game. What honestly separates a $12 game from a $15 game when they both offer a unique experience?

    Anyway, all this to say, I don’t think having sales on games is strictly a predatory thing. Sometimes a discount is the only way you’ll get eyeballs on your game, or a way to reach more of the market that wouldn’t have otherwise bought your game.

    I do agree that modern AAA prices are out there. I don’t pay very much for games now, and usually AAA prices me right out of the market













  • A lot of the criticism comes with AI results being wrong a lot of the time, while sounding convincingly correct. In software, things that appear to be correct but are subtly wrong leads to errors that can be difficult to decipher.

    Imagine that your AI was trained on StackOverflow results. It learns from the questions as well as the answers, but the questions will often include snippets of code that just don’t work.

    The workflow of using AI resembles something like the relationship between a junior and senior developer. The junior/AI generates code from a spec/prompt, and then the senior/prompter inspects the code for errors. If we remove the junior from the equation to replace with AI, then entry level developer jobs are slashed, and at the same time people aren’t getting the experience required to get to the senior level.

    Generally speaking, programmers like to program (many do it just for fun), and many dislike review. AI removes the programming from the equation in favour of review.

    Another argument would be that if I generate code that I have to take time to review and figure out what might be wrong with it, it might just be quicker and easier to write it correctly the first time

    Business often doesn’t understand these subtleties. There’s a ton of money being shovelled into AI right now. Not only for developing new models, but for marketing AI as a solution to business problems. A greedy executive that’s only looking at the bottom line and doesn’t understand the solution might be eager to implement AI in order to cut jobs. Everyone suffers when jobs are eliminated this way, and the product rarely improves.